Summoner Class.

Miles
Posts: 0
Joined: Sun Oct 13, 2002 5:00 am

Summoner Class.

Post by Miles »

Slimy Sewer Tunnel, Manhole

You notice 95 gold crowns, 443 silver nobles, a statue of ranger here.

Also here: Sven, Wordrow.

Obvious exits: north, south, east, west, up

[HP=171/MA=166]:dwiz wor

You summon the forces of magi.

You summon a dark wizard to aid you against Wordrow!

A dark wizard strides in from nowhere!

[HP=171/MA=156]:

Slimy Sewer Tunnel, Manhole

You notice 95 gold crowns, 443 silver nobles, a statue of ranger here.

Also here: Sven, Wordrow, dark wizard.

Obvious exits: north, south, east, west, up

[HP=171/MA=156]:.die

[HP=171/MA=156]:You say "die"

Sven says ":)"

The dark wizard swipes at Wordrow with their thunderstaff!

[HP=171/MA=156]:nod

You nod affirmatively.

Wordrow moves to cast god's wrath upon dark wizard.

Wordrow summons god's wrath upon dark wizard for 134 damage!

The dark wizard swipes at Wordrow with their thunderstaff!

Dark wizard fires a colour spray at Wordrow for 247 damage!

The dark wizard swipes at Wordrow with their thunderstaff!

[HP=171/MA=156]:.GO GO GO

You say "GO GO GO"

The dark wizard smacks Wordrow for 11 damage!

Wordrow takes 3 lightning damage!

The dark wizard swipes at Wordrow with their thunderstaff, but he dodges!

The dark wizard swipes at Wordrow with their thunderstaff!

Wordrow summons god's wrath upon dark wizard for 157 damage!

The dark wizard utters a loud cry, and disintegrates!

Wordrow casts godheal on Wordrow!

[HP=171/MA=159]:

Slimy Sewer Tunnel, Manhole

You notice 117 gold crowns, 451 silver nobles, a statue of ranger here.

Also here: Sven, Wordrow.

Obvious exits: north, south, east, west, up

[HP=171/MA=159]:grin

Wordrow casts godheal on Wordrow!

[HP=171/MA=159]:You grin slyly.

[HP=171/MA=159]:hwat wor

You conjure a vial of holy water.

You sprinkle holy water on Wordrow, healing 26 damage!

Wordrow says "thats just wrong"



Create a New Neutral Mob, Worth 1 Exp. A Neutral Mob Summon spell directed towards a target will automatically attack them when summoned. If they are (Charmed), They will engage in whatever you engage. They don't follow very well, but are definately fun. If a monster is chasing you and you Summon a mob against it, It will stop chase. You would want it neutral so that it would not attack low level characters, but make sure to mark it Evil in Combat..



An idea like this is pretty hard to fit in a realm, but I this is the *BETA* phase of my 2nd realm(no safe rooms). So if this looks unbalanced, Its because it's still being tested.
ruiner

Re: Summoner Class.

Post by ruiner »

Do you have a method of making it so the summoner can only have 1(or some set max #) of summoned pets at a time? It's a damn cool idea and would be fun but I would think you'd need some kind of limit to how many creatures you could summon but not sure if it's possible to do so. One other question cause I can't remember from past experience(as charm in a normal realm has limited use) do room spells from other monsters hit all charmed/summoned monsters you have if they're not attacking the specific creature casting the room? My guess is no but just wondering.
Sven
Posts: 0
Joined: Fri Nov 15, 2002 6:00 am

Re: Summoner Class.

Post by Sven »

might be able to do a duration to keep em limited..but other than that, no there is no max (besides making them costly in mana)



as far as the other Q, no idea.



Metro really needs to redo controling monsters before summoners can be worth much as a class, imho.
hades
Posts: 0
Joined: Sun Apr 06, 2003 6:00 am

Re: Summoner Class.

Post by hades »

the only max I am aware of is the max mons per room after the max is reached you still waste the mana and the spell but no mons,but then again its been awhile since I had a summoner on a board
Demosthenes

Re: Summoner Class.

Post by Demosthenes »

i'm curious if anyone has any idea on exactly how the damage from charmed/summoned monsters is calculated... from what i can tell, they do almost nothing to other monsters, but use regular attacks against players. i'm wondering if anyone knows, somehow, the way damage from monster vs monster is figured. i'm guessing, based on absolutely no evidence, that it's based on the 'level/multiplier' field in the monster dat, and if so summoned monsters could actually work to a degree (aside from the map restrictions, the screwed up area attacks, and the absolute max of 15 monsters per room).
hades
Posts: 0
Joined: Sun Apr 06, 2003 6:00 am

Re: Summoner Class.

Post by hades »

not sure how the mons vs mons is figured,however map restrictions on the mons summoned don't exist to my knowledge.Our biggest problem with the class(conjurer) on abcbbs was that all the safe rooms also were getting filled up and we didn't take the time to give their lifespan a duration.Nothing like sitting in safe rooms summoning mons on people drop them and drag them out and finish killing them ;)
Demosthenes

Re: Summoner Class.

Post by Demosthenes »

aside from the imprecise damage on monster vs monster damage, i'm pretty sure summoned/charmed monsters can't follow over map boundaries... this was the case when miles first tested it afaik, and most likely still applies now. i haven't tested it personally, so things might have changed or i might just be wrong... but even aside from the other problems, having to make the entire game fit on one map would be incredibly cumbersome and not worth the trouble.
hades
Posts: 0
Joined: Sun Apr 06, 2003 6:00 am

Re: Summoner Class.

Post by hades »

honestly I can't remember the extent of their following/chasing users when summoned,you are probably right tho about them not crossing map boundries.
Miles
Posts: 0
Joined: Sun Oct 13, 2002 5:00 am

Re: Summoner Class.

Post by Miles »

No, they wont chase over map changes.. but that is sort of the restriction they have, the mobs dont follow well in the first place anyway. Read my original post on how to create the summons.. If you create your own monsters, you can fix the area-spell threats.. and if you make it so it has to be directed towards a target, you cant cast it in safe-rooms and it also follows PvP restrictions. If you make them neutral, they cant be all that abused.. As they attack any target you attack.
Demosthenes

Re: Summoner Class.

Post by Demosthenes »

hmm interesting, i'll have to check that out... after you've summoned them, will they change targets, or is it just for a single fight and then they sit around thereafter? and also, will they use their defined attacks on other monsters? eg dark wiz casting colour spray and swinging with thunderstaff, rather than just showing 'dark wizard just attacked such-and-such' like it does with charmed monsters.
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