MorbidBBS - on the comeback

syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

MorbidBBS - on the comeback

Post by syntax53 »

yeah, that's right. MorbidBBS is coming back. Board will be loaded 01/17/2004, 3PM ET (this Saturday).





BBS Info

Name of BBS: MorbidBBS

Address of BBS: morbidbbs.kicks-ass.org

Price: Free

Cleanup/Shutdown Times: 5am ET

Are nightly backups made: yes

WG Version: 3.30

Validation required: no

Type of Connection: cable

Number of accounts you can have: 1

Globals Installed: yes



MUD Info

Version Running: v1.11p-beta

Scripting Allowed: yes

PvP Allowed: yes

PvP level difference: 5

Death Pile raiding: use your own discrestion

Sys Commands (& which ones): yes, map/goto

Level Stack allowed: 16

Training Setup (Max Level, Etc): default

Age of realm (at time of ad): Opens 01/17/2004, 3PM ET

New Classes: yes

New Races: yes

New Items: yes, for the new classes

New Areas: no

Playing SySop: syntax, xetox

Playing Mudop(s): none

Death HP: -60

Exp. Charts: 1/2 class charts & 1.5x monster exp

Limited Items: no

Item Drop %: default

Other Edits: shop regen default+(default*.30), max boss regen of 48 hours



Other Information

Other Games running: Kyrandia, Super Lotto, Super Nova, SoC, LORD, Fazuul

Server Specs: Celeron 500, 256mb ram
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: MorbidBBS - on the comeback

Post by Platinum »

are EXP charts cut any? I see it's 2x, which is WAY less than what morbid is normally..just wondering.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: MorbidBBS - on the comeback

Post by syntax53 »

are EXP charts cut any? I see it's 2x, which is WAY less than what morbid is normally..just wondering.



welp ... it used to be 7x, and you used to be level 50 in less then a month. that's retarted IMO. and since i'm running it from scratch with my rules now, i get to make it how i want it :) I was thinking of not going with the 2x and going with lower charts since i think that makes more sense. only problem was I don't know how much to lower an exp chart to make it equivalent to whatever monster exp multiplication. I would be willing to go to an equivelant exp chart of a 3x or 4x monster exp.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: MorbidBBS - on the comeback

Post by syntax53 »

are EXP charts cut any? I see it's 2x, which is WAY less than what morbid is normally..just wondering.



ok, i went with -30% class charts. i think thats equal to around 3x monster multiplication.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: MorbidBBS - on the comeback

Post by Platinum »

1/2 charts = 2x

1/3 charts = 3x

1/4 charts = 4x..etc



Kewl.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: MorbidBBS - on the comeback

Post by Platinum »

I may very well play this go-round..so let me know if you need any help with anything. I didn't ask about the exp being low because I like it high, I actually prefer it to be less than what morbid used to be..was just wondering because I was always used to morbid being higher, grin.



Again, lemme know if ya need anything.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: MorbidBBS - on the comeback

Post by syntax53 »

1/2 charts = 2x

1/3 charts = 3x

1/4 charts = 4x..etc



Kewl.



1/3 LESS the total, or 1/3 OF the total?



e.g:



"OF the toal": 1/3 charts = 3x monster multi. = (class exp chart*.33)

(220% * .33 = 72.6)



OR



"LESS the toal": 1/3 charts = 3x monster multi. = [(class exp chart)-(class exp chart*.33)]

(220% - (220% * .33) = 147.4)



?
Sven
Posts: 0
Joined: Fri Nov 15, 2002 6:00 am

Re: MorbidBBS - on the comeback

Post by Sven »

1/2 charts = 2x

1/3 charts = 3x

1/4 charts = 4x..etc



Kewl.



I think plat is using the reasoning, if you need 1000 exp @ 10 exp per to level, making the 10 exp to 20 exp would be 2x exp. Making that 1000 exp to 500 exp and keeping the 10 exp per monster would have the same effect. So, I assume he means exp chart / 2 or 3 or 4.
CaspianArcblade

Re: MorbidBBS - on the comeback

Post by CaspianArcblade »

It would be "of the total"



For instance, if normally it takes me 1000exp to reach level 1 on a 100% exp chart. I kill a monster worth 100exp; I am then 10% of the way to my level. But, if my exp chart were 50%, meaning I need 500exp to reach level 1, and then I killed a monster worth 100exp, I would be 20% of the way to my level. Consequently, each monster, though it is giving a normal level experience, is worth to my character 200% its normal value. Consequently 2x.



BUT the problem with this is the exp charts will inevitably become unimportant because the balance created by races/classes which have 0% exp cost are basically negated. Just something to think about. A fairer way to reach 2x exp would be to multiply monster experience. I know you're not that interested in it, but it keeps the balance of the game intact more than fiddling with charts.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: MorbidBBS - on the comeback

Post by syntax53 »

FYI .. i moved the time to 3PM ET. I have to go out at 6PM and I want to make sure things are running smoothly for a few hours.
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