univeral (sysop) trainer

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Scruff

univeral (sysop) trainer

Post by Scruff »

Does anybody know the map/room # of the universal sysop trainer that allows you to train to any level? It's a 4 room area shaped like this:



..........x <---- training room

..........|

.....x---x---x

looking south from the middle room you can see the silver river, but going south takes you to crown st. in silvermere.



A LONG time ago on the old cgi mudforums there was a discussion regarding the Grim Reaper and the carving you get from Kotar where this room came up. Does anybody recall the discussion or know of this area? I've been there before, but I need to find out the room # again. Thanks.



Oh, running 1.11i atm.
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: univeral (sysop) trainer

Post by iNViSiGOD »

If you have a pretty good general idea of where its located im sure you can use MMUD Explorer to find it. I havent used the program extensively enough to tell you exactly how to find it. But from my experiences the program has been an invaluable tool in my collection.
Kai Shadowbane

Re: univeral (sysop) trainer

Post by Kai Shadowbane »

last time I checked, it was basically edited out. The 4 room area I believe only exits to the docks (?) or the north street (?). However there was no entrance. Simply enough to check this, export to an excel file with nmr and search for entrances for each of those 4 rooms, after searching for the shop that matches that trainer.
Scruff

Re: univeral (sysop) trainer

Post by Scruff »

I found the shop in nightmare. It's shop #39 Sysop trainer. How do I find out what room # is linked to that shop?
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: univeral (sysop) trainer

Post by syntax53 »

I found the shop in nightmare. It's shop #39 Sysop trainer. How do I find out what room # is linked to that shop?



like invisigod said ... use mmud explorer (http://www.mudinfo.net/index.php?mmudexp):



#: 39, Name: Sysop Trainer

Type: Training -- Levels: 1 to 999 -- Markup: 0%

Assigned To: Room: Halls of Training, Entrance (1/289)
Scruff

Re: univeral (sysop) trainer

Post by Scruff »

thanks a ton guys!! sorry if I'm a little slow, but I just started messing with nightmare/mmud explorer tonight. great programs btw.
Kai Shadowbane

Re: univeral (sysop) trainer

Post by Kai Shadowbane »

note: if you look at it in nmr when you find those rooms, you'll notice no way into those 4 rooms, tho they do exit out to different areas.
Scruff

Re: univeral (sysop) trainer

Post by Scruff »

nod, the only way in is sys tele, which fortunately still works in 1.11i.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: univeral (sysop) trainer

Post by Platinum »

nod, the only way in is sys tele, which fortunately still works in 1.11i.



With an H DLL anyway.. :)



I think I might tack this on somewhere in my realm (an area that you cant get to til at least level 50..)..just for kicks.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: univeral (sysop) trainer

Post by syntax53 »

nod, the only way in is sys tele, which fortunately still works in 1.11i.



... or to edit your current room number in NMR
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