Pet Shop [Archive] - ForumsHQ

Ldap

Pet Shop [Archive] - ForumsHQ

Post by Ldap »

Is there a way to maybe add a shop that sells eggs and larvae that you can use to hatch say a charmed or loyal "pet monster" ? Just curious. : :wordup:
Ldap

Re: Pet Shop [Archive] - ForumsHQ

Post by Ldap »

Would there be a way to make a shop that sells something like eggs or spells that summon a charmed monster or something? like a giant egg that you buy and "use" it to hatch it and it brings out a loyal monster pet? via text blocks or something?



Just a thought..
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by DeathCow »

depends on how you wanted that to work and the results you wanted to see. Although I suppose its possible with alota work, the exact way it would work would probably be ugly at best.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by Platinum »

DC is right..summoning monsters has always been kinda buggy, it's been tried..and that's basically what an egg would have to do, is cast a summon-type spell.



That's a neat idea for a quest maybe, because I don't believe summoning off 'using' an item would summon it as charmed.



Then again, summon spells only summon 'charmed' monsters 70% of the time.
Pike
Posts: 0
Joined: Wed Jan 16, 2002 6:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by Pike »

DC is right..summoning monsters has always been kinda buggy, it's been tried..and that's basically what an egg would have to do, is cast a summon-type spell.



That's a neat idea for a quest maybe, because I don't believe summoning off 'using' an item would summon it as charmed.



Then again, summon spells only summon 'charmed' monsters 70% of the time.



Heres my Idea. Platinum answer the posts on Silver Star. :hump: :loser:
Miles
Posts: 0
Joined: Sun Oct 13, 2002 5:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by Miles »

The major problem I see with summoning monsters is they can be summoned in safe rooms, Mainly the Halls of the Dead. Just imagine, some hexed "Summoner" class filling the HoD with red dragon hatchlings? rerollllllll.....



Other then that, I love giving the summon spell a target and letting my zombie cats of terror go after giant rats and thugs!
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by Platinum »

in 1.11n, no one can attack in safe rooms, not even monsters.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by syntax53 »

AFAIK there is no way to cast a spell at a specific target through textblocks. if anything it would be like a "summon ###:cast ###" and maybe the cast spell would know to go to the monster summoned. i couldn't find any current textblock that was doing anything like that though.



thinking about it further, maybe you could do something like summon 3 or 4 monsters that have 0 (or negative maybe) charm resistance and then have the same textblock cast an area spell that charms everything ... if that even would work.
Ldap

Re: Pet Shop [Archive] - ForumsHQ

Post by Ldap »

AFAIK there is no way to cast a spell at a specific target through textblocks. if anything it would be like a "summon ###:cast ###" and maybe the cast spell would know to go to the monster summoned. i couldn't find any current textblock that was doing anything like that though.



thinking about it further, maybe you could do something like summon 3 or 4 monsters that have 0 (or negative maybe) charm resistance and then have the same textblock cast an area spell that charms everything ... if that even would work.





Im going to try messing with it, i think something along that line would be different and fun :) thanks syn
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Pet Shop [Archive] - ForumsHQ

Post by syntax53 »

threads merged. WAS Pet Shop in Nightmare Redux forum and Pet Shop in YourIdeas Forum.
Post Reply

Return to “Ideas”