What is causing MajorMud to Crash WG?

Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

What is causing MajorMud to Crash WG?

Post by Pantharen »

Ok I have edited the classes, changed cps, stats, and xp levels, I also changed & added new abilities. I also modified the Races & monsters I made the XP levels 15x and further modifed all the Bosses XP, and lowered regen times no regen time is over 50 hours with Nightmare. and I added 3 new things 1st a new monster, and 2 new items.



What is happening is when I try to go into the Orc Barracks or when Mega runs from large groups of monsters Majormud crashes WG. I get a message with a yes or no button, Yes forces WG to reboot and recover MMUD.



When I get home and it happens again I'll take a screen shot.













Sorry if I'm getting annoying.
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Platinum »

Did you..add activation codes for your modules? In the majormud menu, type 'SYSOP' on your sysop account, then add on module activation codes, whatever option that is..add 1 per mod, so total you'll add 9..and just put anything in as a code, such as glkasdjglkads or kljglkasdgjads or 23509835 or kl6243jtklsgdj or lkdjgalkjglakdsjglaksdjgsdlgj or lksdgj or jaosgjoiewtujn....snicker, i just like mashing keys..hehehe.
Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Pantharen »

hehehehe Uh no. I know I needed to. Hmmm So the Codes that I got from Metro I just type them in.
iNViSiGOD
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Joined: Wed Jul 10, 2002 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by iNViSiGOD »

Enter in *YOUR* valid MajorMUD MOD codes and it should be ok.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Platinum »

Yea Pantharen..without 'activation codes', you can't sys go anywhere or itll crash (minus silvermere), you can't go past map 1 anywhere, etc..
Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Pantharen »

activation codes? How many codes are we talking about? 1 for each mod? I was only given one code? But I probably didn't read the documentation I was given.
Panterra X
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Joined: Thu May 30, 2002 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Panterra X »

go to sysop menu...



A - Addon module activation codes



put your code in for each module, 1-9
Platinum
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Joined: Wed Oct 24, 2001 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Platinum »

I PM'd him how to do it, like walthrough style..he hasnt responded though so I don't know if he got it or not..
Necrosaro420
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: What is causing MajorMud to Crash WG?

Post by Necrosaro420 »

Use the codes you purchased from Metro.
Pantharen
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Joined: Fri Jul 11, 2003 5:00 am

Re: What is causing MajorMud to Crash WG?

Post by Pantharen »

I punched in the code I was given for all 9 mods, and low and behold everything works great now, nothing has crashed at all :)



But I think I have had far too much fun with Nightmare, So last question. Without reinstalling mmud how can I undo all the changes I made so I can go back and tone things down a little.



Some thing are just too crazy, also some of the modifications I made to the class/races are a little to high for majormud and it wont accept them. The monster I made is um um fun but um he's a little much for the area, the items I created are a little too good.



And now for some reason I can't seem to get rid of them.
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