Megamud's possessed.

Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Megamud's possessed.

Post by Raybdbomb »

yeah if you have a big memory eating proggy or game mega just sits there like a dumbass
Helmut
Posts: 0
Joined: Mon Dec 24, 2001 6:00 am

Re: Megamud's possessed.

Post by Helmut »

If that's the problem, though, you can go to the processes tab in task manager and set your megamud.exe to above normal priority and it should work OK
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: Megamud's possessed.

Post by Speed »

Originally posted by Rust In Peace

I am running win2k.. I just set all of my megamuds to the highest priority (realtime) and still no go. Plus I don't have anything that's hogging my resources.. system's at 2-3% CPU usage.
Helmut
Posts: 0
Joined: Mon Dec 24, 2001 6:00 am

Re: Megamud's possessed.

Post by Helmut »

sorry RA ;)
Rust In Peace

Re: Megamud's possessed.

Post by Rust In Peace »

I have setup megamud to type "par" upon entry (the option is under Other in the settings).. if "mortally wounded" message is seen it hangs, otherwise it proceeds as normal with it's @comeback's and all. Thanks all for the help.. Good thing mega lets us set messages, otherwise we'd never get anywhere in it.
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: Megamud's possessed.

Post by Raybdbomb »

Originally posted by Speed





sorry to turn this into a flame, but speed do you realize how utterly useless and annoying you are? u must not realize
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: Megamud's possessed.

Post by Speed »

Originally posted by deca

are you running any other progs during this time? cs? war3?





Originally posted by Ray Dillyo

yeah if you have a big memory eating proggy or game mega just sits there like a dumbass





Originally posted by Helmut

If that's the problem, though, you can go to the processes tab in task manager and set your megamud.exe to above normal priority and it should work OK









I simply informed all the people (Including you) that didn't read the rest of the thread that Rust had already pointed this out. I fail to see how making people see that something has already been tested as being useless.
Post Reply

Return to “Anything MajorMUD”