Somebody Ownz at Blademaster [Archive] - ForumsHQ

Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Raybdbomb »

HIGH SCORES...



Score Name Lev Won Lost Ratio

---------- ----------------------------- --- ----- ----- -------

1 1036767 Merry 31 352 51 87.34%

2 13811 Infinite 10 27 2 93.10%

3 6770 iNViSiGOD 7 13 3 81.25%

4 5274 PSiKoTiC 6 9 2 81.82%



---- BladeMaster ----

Select an option (I,B,S,O,L,P,X, or ? for menu):







who is this 'Merry'? That's pretty cool, i think i've had like a level 40 character in that game, that's all, but that's back when I had my reg key... now it's gone, forever :(
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Raybdbomb »

well it's now regged, so play on! :)
Helmut
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Joined: Mon Dec 24, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Helmut »

would be better if it stopped crashing, taking my gold, and giving me losses!
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Raybdbomb »

---- B L A D E M A S T E R ----

Version 1.00

Copyright (c)1990 Soft Arts Ltd.

All Rights Reserved



I) Instructions

B) BladeMasters

S) High Scores

O) Set Player Options

L) Log of Battles

P) Play



Select an option, or X to exit: o



Your current settings are...



1. Color Display : YES

2. Music Playing : NO

3. Attack Phrase : "...?"

4. Losing Phrase : "...?"



Number to change (1-4), or X to exit: 3



Enter new attack phrase (36 chars. max): Eat Shit and DIE commie SCUM!



*** Sorry, you'll have to use a different choice of words!



Enter new attack phrase (36 chars. max): EAT POOP AND DIE COMMIE SCUM!



Your current settings are...



1. Color Display : YES

2. Music Playing : NO

3. Attack Phrase : "EAT POOP AND DIE COMMIE SCUM!"

4. Losing Phrase : "...?"



Number to change (1-4), or X to exit: 4



Enter new losing phrase (36 chars. max): f.ucking w.hore a.sshole



*** Sorry, you'll have to use a different choice of words!



Enter new losing phrase (36 chars. max): f.u.c.k.y.o.u



*** Sorry, you'll have to use a different choice of words!



Enter new losing phrase (36 chars. max): bastard!



Your current settings are...



1. Color Display : YES

2. Music Playing : NO

3. Attack Phrase : "EAT POOP AND DIE COMMIE SCUM!"

4. Losing Phrase : "bastard!"



Number to change (1-4), or X to exit:
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Raybdbomb »

---- BladeMaster ----



Documentation Version 1.0 11/03/90

Copyright (c)1997 Soft Arts Ltd.

All Rights Reserved





INTRODUCTION:

-------------



Welcome to BladeMaster, an arena combat simulation. Here you are pitted

against the most vile of opponents, some as human as yourself, while others are

made from the fabric of nightmares. You begin your quest for glory with only a

hundred and fifty gold to your name and a loin cloth on your body. Your pay

is one hundred gold coins per day.



Around you are many important sights which play a role in your ongoing quest.

These places are:



(A) Arena: These looming gates beckon you to either destruction or untold

riches. Each fight is to the death, although there are certain divine

forces which can reclaim your soul from Charon, before he can ferry it

across the River of Death (see Healer). The Arena is where all of the

fighting in the game takes place. It is highly advisable to examine the

other sights of the town proper before making your way into this death

zone. More information on the Arena is supplied towards the end of this

documentation.



(H) Healer: Inside this shop, rich with the aromatic scent of magical herbs,

rests the powerful Healer of the city. For a relatively small cost in

gold, the Healer will restore some or all of your lost hit points. If, for

whatever reason, you die in a battle, the Healer will restore you back to

life for a fairly modest fee. The Healer can also remove unhealthy toxins

from your body, or cure you of vile diseases which some of the more hideous

Arena monsters may inflict on you.



(T) Tavern: Filled with whispered rumors, gossip, and other strangeness, the

Tavern represents a place of much needed rest for those who spend their

lives (typically short ones) fighting in the Arena. You can purchase

assorted mugs of wine and other exotic drinks. The bartender has a trained

ear for hearing information, so a few gold in his direction might be worth

your while. Be wary, heavy drinking can lead to very short adventuring.



(W) Weapons Shoppe: This place supplies you with all of your weapon, armor,

and projectile needs. Shrewd shopkeepers are not beyond haggling for

better prices. It is wise to purchase both better arms and armor

immediately before setting into the Arena. The shopkeepers here will also

purchase your weapon or armor should you be in need of some quick gold.

Again, heavy bargaining is advisable to gain the best price for your goods.



(+) This option allows you to deposit gold in magically sealed vaults,

protecting your investment from virtually all harm. It is EXTREMELY

IMPORTANT to keep enough gold in the bank to compensate for resurrection

costs. If you are challenged while you are gone, and lose, all money on

hand (NOT in the bank) will be awarded to the winner of the battle.

Resurrection will automatically fail if you do not have enough money on

hand or in the bank. Make it a habit to deposit your gold before you leave

the game. More information on resurrection costs can be found in the

COMBAT section of this documentation.



You will also receive one percent of your current balance in interest

each day. The more you have in the bank, the more interest you get!



(-) This option allows you to withdraw gold from the magically sealed vault.



(N)onstop, (Q)uit, or (C)ontinue?

NOTE: Both the (H)ealer and banking options (+,-) can be accessed from the

town menu and the Arena menu.





MAIN MENU:

----------



When you first accessed the game, you should have seen a menu with the

following options:



(I) Instructions: This is what you are looking at now.



(B) BladeMasters: This list shows the immortal BladeMasters; those who have

achieved a level rank of 500 or more.



(H) High Scores: This list shows the current, most powerful warriors in

BladeMaster, and it also keeps a record of those, if any, who have aspired

beyond the call of duty and have attained the nearly divine rank of being a

BladeMaster themselves. These incredible warriors shall remain

immortalized here in this list as long as the game remains on your system.



(L) Log of Battles: This shows a history of battles fought by the other Arena

contenders.it, or (C)ontinue?



(O) Set Player Options: This allows you to configure a number of important

settings in the game. These are:



Attack Phrase: Your battle cry or vengeful warning to anyone who

attacks you.



Losing Phrase: Your hideous curse or pitiful plea to anyone who

defeats you.



Monitor Type : If your computer can support ANSI, select whether you

have a color or monochrome monitor.



Music On/Off : This option allows you to hear music and other sound

effects if your communications software supports

BBS music playing (Qmodem is one example). If you

are getting strange strings of numerical codes during

game play your comm program probably does not support

this type of music.



(P) Play: Selecting this option will take you into the game, to begin or

continue your epic adventure to fame and glory.





THE ARENA

---------



Once you have taken your first step into the Arena, you will catch a glimpse of

nine groups of snarling opponents. These opponents are ranked accordingly:



Human/Demihuman Humanoid/Nonhuman

--------------- -----------------

Ruffians Monsters

Mercenaries Creatures

Champions Netherbeasts

Sorcerers Extra Planar Creatures

Heroes



Lower level players will find it safe to stick with Ruffians and a occassional

mercenary. While some Monsters are not that difficult, there are a few which

will easily devastate any lower level opponent.



To select the group of opponents you wish to choose from, use either the cursor

keys. The list of opponents should appear on the upper right hand of your

screen. At the bottom of your screen, you should see the Healer and banking

(+, -) options. These can be accessed any time while in the Arena, except in

the middle of a battle.





COMBAT

------



WARNING!!! - Severe penalties will be imposed on those who drop carrier in the

middle of a battle. For starters, your opponent wins by default, and you are

credited with a loss in your stats. In addition, you lose ALL the gold you

have on hand, and half the gold you had accumulated in the bank.



After you have selected the group of opponents to choose from, the computer

will randomly pick one of dozens or more creatures from that group to face you

in battle. As you attain higher levels, more than one creature will appear.



The Arena display is shown in the upper right hand section of your screen, in

place of the monster group list you had just selected from. You should see a

rectangular box, with a single hole in its outline. This hole is the exit of

the Arena -- the only means of escape, short of death, if your opponent should

prove too difficult for you to handle. The statistics for your character

appear on the left hand side of the screen. Just below them on the lower left,

you will note the name of your opponent, his weapon, range weapon, armor, and a

battle quote. It is possible for your opponent to have more than one weapon or

range weapon. If this is the case, only the one currently in action will be

displayed. Lastly, two health bars will appear just below the graphic display

of the Arena. The longer the bar, the more health you or your opponent has.

As wounds are inflicted, the bar will grow shorter. Use the bar to judge the

strength of your opponent and whether or not one more desperate swing might be

worth facing death over.



In battle, you can use your numeric keypad to move around. If you do not have

a numeric keypad, the numbers 1-9 on the top of your keyboard serve as

movement. Alternately, you can use the eight keys surrounding the letter "H"

on your keyboard.



In combat, you have the following battle commands:



(A) Attack with melee weapon: This allows you to swing your melee weapon at

your opponent, providing he is in an adjacent square. Just select this

option and follow it with the direction of your opponent. If your opponent

is invisible, then guesswork might be in order. If you tarry too long

before selecting the direction of your attack, it is possible that your

opponent might actually move to another adjacent square. KEEP WATCHING

before you select this option, as a swing at empty air will hit only empty

air. Also note that this option will only appear when you have an attack

available. After using it, you must wait until the end of the phase before

it will appear again. As you gain higher levels, you should see the Attack

option appearing more and more often. The "Attacks Per Phase" number on

your character statistics reflects this. Many of your opponents,

particularly the higher level ones, will have more than one attack per

phase.



(F) Fire range weapon: This option is particularly useful, as it allows you to

damage your opponent without actually getting close up into melee range.

If you have a ranged weapon, experiment until you find out exactly how far

it can shoot. This is graphically displayed either in ANSI or ASCII when

you fire. Once you've learned the maximum range, try to stay that far away

from your opponent and pelt him will arrows or whatever form your range

weapon takes. If you are using a bow, you will receive two shots each time

you attack with it because of the speed of the weapon. Certain magical

bows are rumored to fire even faster than two shots per attack. Once you

have used your ranged weapon attack, this counts as one of your attacks per

phase. If you have only one, then you had better keep backing up until the

option reappears. Note -- NO missile weapon is effective at point blank

(adjacent) range. You will waste your attack if you try this. All bow or

sling weapons require projectiles. If you run out of these, your ranged

weapon becomes useless. Keep a plentiful supply of these projectiles at

all times. All projectiles fired are considered unretrievable.



(P) Plead for mercy: This option allows you to beg and plead with your

opponent to spare your life. If, by some lucky chance, this happens, you

will safely be allowed to leave the battle, although your opponent will

probably take a portion of your gold as payment for his mercy.



If you manage to reduce your opponent's health to zero or less, you will see a

message proclaiming, "You have slain your opponent!" To the victor goes the

spoils, as the old saying goes. You will see a message showing the score value

of your opponent, how much gold you managed to scrounge off of his body, and

how many levels, if any, you gained for defeating him. If your opponent had

better weaponry or armor than you, a message will appear afterwards showing the

vital statistics of the weapon that you found. Keep these statistics handy for

range and comparative information. Next you will be prompted by, "Trade this

weapon for yours?" Decide if you wish to trade it. If you found anything else

on your opponent, more equipment statistic screens will be displayed followed

by more prompts asking if you would like to swap equipment. Keep in mind that

you can only hold one of each item (a melee weapon, range weapon, and armor).

(N)onstop, (Q)uit, or (C)ontinue?

If, on the other hand, you lose the battle, a message will be displayed

stating, "You have been killed!" Do not despair, unfortunate friend, as the

powerful Healer of the city will instantly attend to your mauled body and

attempt to restore life back into your lifeless form. If the resurrection is

successful, you will be restored with ten percent of your maximum health back

to you. Further healing requires more gold. You will notice that some of your

gold is missing -- this is the cost to heal that ten percent required for a

successful resurrection. If your resurrection failed, your character is lost

forever. Failed resurrections are not very common, and sages have isolated the

cause of these to two simple reasons. Either one, you did not have enough

money on hand to heal ten percent of your health, or two, the powerful magic of

repeated resurrections has torn your body asunder. Thankfully, resurrection

magic vanishes from the body after a single day, therefore, the risk of

repeated resurrections greatly lessens as each day passes.



Be wary -- the Arena combat holds many surprises, as powerful monsters and

heroes have special attacks which can paralyze, poison, level drain, petrify,

and do even nastier things to your characters. Extreme caution is advised as

the road to becoming a BladeMaster is a very difficult one to traverse, guarded

by over two hundred unique guardians all thirsting for your blood. It is also

a road paved with magical spoils -- powerful, unique swords and radiant

enchanted armor with special protections. Will you achieve ultimate victory?

We, the game designers, wish you the best of luck as you strive to achieve

immortality as one of celestial rank of . . .





B L A D E M A S T E R S!





credits...





Program Written By: Don Arnel



Documentation, Creature and Treasure Design : Adam Horowitz





this game is teh r0xx0r
Helmut
Posts: 0
Joined: Mon Dec 24, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Helmut »

Originally posted by Ray Dillyo



this game is teh r0xx0r



i concur. You really didn't have to post the whole instruction file, though.
Firestarter
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Joined: Mon Dec 02, 2002 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Firestarter »

blademaster is the shit...however the ansi or whatever screws up big time once i enter the arena...anyone else have this problem?
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Raybdbomb »

it's cuz you run megamud to use it prolly



u gotta use just commandline telnet



and btw firestarter, you gotta play on my board, trunks said if you'd play, he'd play :)
EvanElias
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Joined: Mon Jul 05, 2010 12:42 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by EvanElias »

Originally posted by Ray Dillyo

it's cuz you run megamud to use it prolly



u gotta use just commandline telnet



...or mTelnet, or HyperTerm PE, or ZOC, or any other non-megacrud terminal...:P
Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: Somebody Ownz at Blademaster [Archive] - ForumsHQ

Post by Raybdbomb »

evan you wanna play blademaster on my system? :0
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