Max New Monsters

Sean
Posts: 0
Joined: Sat Dec 07, 2002 6:00 am

Max New Monsters

Post by Sean »

So let me get this straight -- given the current situation of majormud, those of us using nightmare to create new areas/monsters can only create 10 new unique monsters?



So I could have 10 new areas each with their own monster, or 5 new areas each with 2 different monsters?



Anyway to get around this? Can you remove some monsters from the game (say giant rats) and create more than 10?
Reckless

Re: Max New Monsters

Post by Reckless »

you can edit existing monsters, but not delete and create.
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Max New Monsters

Post by dxpac666 »

You might want to go through the dats and delete any useless monsters so you can create a bunch of new ones. I've deleted like 50 monsters so far, which helps the regen of the new ones work great. Who really needs cardinals and townspeople anyway?
Sean
Posts: 0
Joined: Sat Dec 07, 2002 6:00 am

Re: Max New Monsters

Post by Sean »

I have two contrasting statements here :)



One says I can delete and create.



One says I cannot delete and create.
syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Max New Monsters

Post by syntax53 »

reckless is wrong. you can do anything you want ... you just cant have more than 1010 monsters total. mud does however check for certain monsters and if your dll is cracked completely then deleting some may cause an error after booting back up. so basically, export or back up the file somewhere just incase you ever needed to get a monster back for some reason.



-syn



*edit*



i think the checks are primarily for the base monsters like giant rat and stuff.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Max New Monsters

Post by Platinum »

Originally posted by syntax53

reckless is wrong.



hehehe..I tell him that..every day..
Reckless

Re: Max New Monsters

Post by Reckless »

pfffft, least I had a semi-correct answer :P
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Max New Monsters

Post by dxpac666 »

can't delete guards either. blah. possibly templars too. Don't listen to reckless about anything, listen to me. :)
Reckless

Re: Max New Monsters

Post by Reckless »

I'd listen to you over me, but I'm learning slowly but surely. Assclown :P
Dark
Posts: 0
Joined: Tue May 22, 2001 5:00 am

Re: Max New Monsters

Post by Dark »

hehehe I was on a board that changed the rats to Bin Ladins

and other stuff to dirty Afgans etc
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