So let me get this straight -- given the current situation of majormud, those of us using nightmare to create new areas/monsters can only create 10 new unique monsters?
So I could have 10 new areas each with their own monster, or 5 new areas each with 2 different monsters?
Anyway to get around this? Can you remove some monsters from the game (say giant rats) and create more than 10?
Max New Monsters
Re: Max New Monsters
You might want to go through the dats and delete any useless monsters so you can create a bunch of new ones. I've deleted like 50 monsters so far, which helps the regen of the new ones work great. Who really needs cardinals and townspeople anyway?
Re: Max New Monsters
I have two contrasting statements here :)
One says I can delete and create.
One says I cannot delete and create.
One says I can delete and create.
One says I cannot delete and create.
Re: Max New Monsters
reckless is wrong. you can do anything you want ... you just cant have more than 1010 monsters total. mud does however check for certain monsters and if your dll is cracked completely then deleting some may cause an error after booting back up. so basically, export or back up the file somewhere just incase you ever needed to get a monster back for some reason.
-syn
*edit*
i think the checks are primarily for the base monsters like giant rat and stuff.
-syn
*edit*
i think the checks are primarily for the base monsters like giant rat and stuff.
Re: Max New Monsters
Originally posted by syntax53
reckless is wrong.
hehehe..I tell him that..every day..
reckless is wrong.
hehehe..I tell him that..every day..
Re: Max New Monsters
can't delete guards either. blah. possibly templars too. Don't listen to reckless about anything, listen to me. :)
-
Reckless
Re: Max New Monsters
I'd listen to you over me, but I'm learning slowly but surely. Assclown :P
Re: Max New Monsters
hehehe I was on a board that changed the rats to Bin Ladins
and other stuff to dirty Afgans etc
and other stuff to dirty Afgans etc