Race/Class Fixing for dll

Durin
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Joined: Thu Nov 07, 2002 6:00 am

Race/Class Fixing for dll

Post by Durin »

Ok, after reading many threads i have tracked down how to do it and in that file that Kryax was kind enough to allow me to use was a file named (MajorMUD111i_rc_unlock) and it is suppose to fix wccmmud.dll for v1.1i to allow races/classes to be changed. Now i have reinstalled a brand new dll and it gives me the error saying the the dll is not the correct version...any ideas where to get there correct version since my guess is i have a dll for h not i as i have read is the case since a false is ciculating :) Anyways thanks again to anyone who will help.



Durin



p.s. I will be making this public for anyone, IF I get it working ;)

Thanks again =)
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by syntax53 »

that 'MajorMUD111i_rc_unlock' only works on the partly cracked 1.11i dll. if you are working with a freshly installed dll you need the one called 'MajorMud111i_fullcrk.exe'



-syn
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by Durin »

Well, i have tried with both. I dunno whats going on...any more ideas, i really want to get this going =)



Thanks,

Durin
Raybdbomb Online
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Joined: Wed Mar 21, 2001 6:00 am

Re: Race/Class Fixing for dll

Post by Raybdbomb »

does that one totally work syntax? the fullcrk one?
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by syntax53 »

for races and classes yeah, but not for the monster problem .. coughWHICH NO ONE HAS FIXEDcough :)
Durin
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Joined: Thu Nov 07, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by Durin »

So what would u suggest to do? just use 1.1h and wait until an 1.1i dll is cracked?



Durin
syntax53
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Joined: Wed Apr 03, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by syntax53 »

Originally posted by Durin

So what would u suggest to do? just use 1.1h and wait until an 1.1i dll is cracked?



Durin



nono, go with i. i dont know if anyone will ever take the time to crack the monster problem. you just can only add 10 monsters before any new ones stop working (you can delete existing monsters and use those spots though).
Durin
Posts: 0
Joined: Thu Nov 07, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by Durin »

Well do you have a dll for the race/classes at least? ;)



Durin
dxpac666
Posts: 0
Joined: Sun Dec 09, 2001 6:00 am

Re: Race/Class Fixing for dll

Post by dxpac666 »

Eventually deleting the old ones to make new ones stops working too. It's a pain in the ass. You can still have placed monsters, but since you can only place one monster per room, it sucks. Unless you do what I did and have the placed monster summon more monsters.



And to stay on topic - What happened to that dll, why are people having such a hard time finding it, the the point where nobody even thinks it exists?
Durin
Posts: 0
Joined: Thu Nov 07, 2002 6:00 am

Re: Race/Class Fixing for dll

Post by Durin »

Do you have it? If you do i would LOVE to have it, im trying to get this thing set up heh, and having all sorts of probs, still cant get multi muds to work or nothing, i dunno, maybe i retarded;)



Durin



ps if u have it send it to chad_lehmkuhl@hotmail.com PLEASE ;)
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