high imp priest [Archive] - ForumsHQ

Raybdbomb
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Joined: Wed Mar 21, 2001 6:00 am

Re: high imp priest [Archive] - ForumsHQ

Post by Raybdbomb »

sorry for not responding in awhile, haven't read this thread much



playin on a priv. copy regged to Morbid Fascinations, on there new bbs it's not up publicly, just those of us working on the bbs, on it right now.... i will be editting it and perhaps it will be the game that runs when they open the bbs up to the public.....but the doormud will be reset before they open!
EvanElias
Posts: 0
Joined: Mon Jul 05, 2010 12:42 am

Re: high imp priest [Archive] - ForumsHQ

Post by EvanElias »

Ah, kewl... just be aware that if you edit the game and then run a reset, your edits will be lost (!!!) So be sure to reset, *then* edit...
Rust In Peace

Re: high imp priest [Archive] - ForumsHQ

Post by Rust In Peace »

I can just see Ray going.. "aaaaahhhhh sshiiiitttt!!!!!!!!" :D
Reckless

Re: high imp priest [Archive] - ForumsHQ

Post by Reckless »

lol....I imagine there would be a few more select words in there too. :D
Raybdbomb
Posts: 0
Joined: Wed Mar 21, 2001 6:00 am

Re: high imp priest [Archive] - ForumsHQ

Post by Raybdbomb »

aaaaahhhhh sshiiiitttt!!!!!!!
Reckless

Re: high imp priest [Archive] - ForumsHQ

Post by Reckless »

you didn't have to prove me wrong Ray. DIE!!!
EvanElias
Posts: 0
Joined: Mon Jul 05, 2010 12:42 am

Re: high imp priest [Archive] - ForumsHQ

Post by EvanElias »

lol... if you made edits first but want to do a partial reset, you can sort of do it by hand... manually edit each player's "Days Inactive" setting to an extremely high value, and the players will get deleted (and their items reindexed) the next time maint runs.



Kind of a pain if there's a lot of players, but better than nothing...:)
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