MajorMUD...1.11K

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Brunt
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Joined: Fri Jan 19, 2001 6:00 am

MajorMUD...1.11K

Post by Brunt »

Ok....well, I realize they are still working on 1.11j...

Whats the reason why we dont edit things like they do?

What program language do they use to write mmud?

I know that if we do make changes to 1.11i, then we will just write over it with the next version and would have to re-do any edits we do to the game in the next version.



Like...PvP

Lower lvl can attack any higher level

Still have the pvp limit, but its really only for how far below your level you can attack first

If a lower level attacks a higher level...and its not in the pvp range, the higher level can still attack the lower level.



I am sure there are ways to abuse this..but just as an example..why dont we actually edit the code of the game?



Create a new magic type..w/o making it a priest-5 or bard -3 or something..



How about...raising the max party limit over 6?



What about a "night" time..use the bbs system time...and have a sunset and sun rise..after dark...its a little harder to fight..



How about..making other monsters attack other monsters?

Have 1-2 bigger monsters run around the slums(or forest..or anywhere else) eatting all the other little ones..just raise regen a little bit so they aren't all gone when ya get there.



Hmm...add a new stat...dunno what it might be :)
The Ghost
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Joined: Thu Oct 25, 2001 5:00 am

Re: MajorMUD...1.11K

Post by The Ghost »

SOOO basically you are saying re-write mud completly.. ;)
Brunt
Posts: 0
Joined: Fri Jan 19, 2001 6:00 am

Re: MajorMUD...1.11K

Post by Brunt »

well...metro hardly changes stuff like that...the game is pretty much the same...they add new monsters..spells, everything we can already do! 1.11j is supposed to change the combat I guess...but why not add more?? Change the game...its been the same for sooo long...

a bat

a skel

a zom





maybe add bandits...when your in the bank..it gets robbed! If you wanna keep your cash, you gotta kill em :)



In the forest..you run into a group of bandits and they talk to you..give you multiple choice so its not AI..either you pay, try to sneak away or fight...



NPCs(I guess they aren't NPCs then) that start fights...if you are running through a room and one of them are in there..you might accidently "bump" them and they start chasing you..



make a "bad" part of town...can get drugs..so when ya fight ya dont get hurt as much...but after they wear off...you slow down or feel the pain...



I dunno...just add other things to make the game more interesting...



I am almost willing to learn whatever language they used lol
Reckless

Re: MajorMUD...1.11K

Post by Reckless »

Rob banks? Why not just alter the stats on the gate in the bank at Sil and Rhud I believe and put another room passed it...not sure about how you could go about working the money because it should affect player's money, but that might be too much hassle. Got a lot of interesting ideas like this, just not the know-how to implement it...hehe.





I'm an idea man!
elpresidente
Posts: 0
Joined: Thu Jul 04, 2002 5:00 am

Re: MajorMUD...1.11K

Post by elpresidente »

they should have saftey deposit boxes for people who dont want to be in a gang or are in a gang but cant afford or not enough exp for gang house. They should be able to be stolen aswell
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