post some screenshots of ljn [Archive] - ForumsHQ

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Aragon
Posts: 3219
Joined: Fri Jan 19, 2001 6:00 am

post some screenshots of ljn [Archive] - ForumsHQ

Post by Aragon »

cuz i've never used it. :eek1:
MrBlack
Posts: 886
Joined: Mon Jan 22, 2001 6:00 am

Re: post some screenshots of ljn [Archive] - ForumsHQ

Post by MrBlack »

There are some posted on mud hex...under ljn section hehe...
pyotr
Posts: 56
Joined: Thu May 02, 2002 5:00 am

Re: post some screenshots of ljn [Archive] - ForumsHQ

Post by pyotr »

So will their ever be a ljn mod 9 editor?



http://csbbs.ath.cx/bhs/pyotr.gif
MrBlack
Posts: 886
Joined: Mon Jan 22, 2001 6:00 am

Re: post some screenshots of ljn [Archive] - ForumsHQ

Post by MrBlack »

Nope, sorry...LJN was handed to me directly ater bein pilfered wihtout the bin files, which Donut made, and after I lost em, I had to remake hehe



Unless someone can reverse the code outta it, and rewrite it for mod9, I don't see it getting past where its at now.
Apollo
Posts: 39
Joined: Mon Jul 08, 2002 5:00 am

Re: post some screenshots of ljn [Archive] - ForumsHQ

Post by Apollo »

Well I guess I'm missing something. Everyone says that LJN doesn't work for Mod9.



However, LJN edits my 1.11i with only one major issue. The Shops have everything in copper.



I'm guessing that the shop.dat has changed a little.. Where the default markup used to be one place, now it is another.



I think this, because the prices are correct for a few minutes, then they slowly change to copper.



But all the other changes stick, shop regen seems to be good, no other problems that I can tell.



Am I missing something?



later,

Apollo
MrBlack
Posts: 886
Joined: Mon Jan 22, 2001 6:00 am

Re: post some screenshots of ljn [Archive] - ForumsHQ

Post by MrBlack »

Well, LJN works for a few things here and there...I've had it crash on me for tryin to edit rooms and items...monsters too I think....those and player files are the ones that majorly changed...Hex maps are posted on mud hex btw ;)



But, otherwise, LJN will work for the files that didn't change...and it should compile the update anyway, since it doesn't actually open the other files...it just takes the file and combines them...
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