Adding a new class... [Archive] - ForumsHQ

Malogrym

Adding a new class... [Archive] - ForumsHQ

Post by Malogrym »

Is there a flag or set of bytes that must be changed somewhere in the wccclas2.dat file to enable the addition of extra classes? I have tried copying a class that existed previously to the end of the list and adjusting the class number located in front of the name. I have also tried editing the bytes right before the first entry, warrior. This combo was I think was 0F80, which i thought might trigger 15 class entries of 128 bytes... Can anyone help me out please?
MrBlack
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Joined: Mon Jan 22, 2001 6:00 am

Re: Adding a new class... [Archive] - ForumsHQ

Post by MrBlack »

That is an offset in teh dll that needs to be changed to allow for extra classes and races.
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Adding a new class... [Archive] - ForumsHQ

Post by Platinum »

malogrym where you been at? you needa get on AIM sometime...it's been a while:)



And if you're edited a mod 8 realm just use an editing prog unless you are trying to learn hex..mod 9 - good luck:)



I only know 1 person who knows how to add races and classes to mod 9...that is, i only know 1 person..not saying there arent more:)
pyotr
Posts: 0
Joined: Thu May 02, 2002 5:00 am

Re: Adding a new class... [Archive] - ForumsHQ

Post by pyotr »

Changing your CNF options for max classes, races etc. Should fix your problem



http://csbbs.ath.cx/bhs/pyotr.gif
Malogrym

Re: Adding a new class... [Archive] - ForumsHQ

Post by Malogrym »

i have already been into utilities and adjusted the buffers for both races and classes. I am running mod 9 and have been slowly working my way through a ton of edits but this one's killing me. Mr. Black... do you know where in the dll the item to change would be? And Plat, I was just on Sinister the other night but ya weren't live ;)
MrBlack
Posts: 0
Joined: Mon Jan 22, 2001 6:00 am

Re: Adding a new class... [Archive] - ForumsHQ

Post by MrBlack »

Sorry, don't know where that is...I don't edit the dll ;)
Malogrym

Re: Adding a new class... [Archive] - ForumsHQ

Post by Malogrym »

blah!:D
darcnes

Re: Adding a new class... [Archive] - ForumsHQ

Post by darcnes »

ack.. now im come right up against the same prob.. using redux tho.. i am compiling the updates and all that.. but it still changes my class back to ranger (however my race stays delf so its not completely afu) .. earlier there was mention of changing offsets in the .dll but i only saw one thing on that.. but it was for sysop powers and just mentioned race/class edits.. is there another way to handle this besides hexxing dll and if not.. could someone throw down what is req'd? As of yet I dont understand hex very well and have enough troubles even when using a map
Platinum
Posts: 0
Joined: Wed Oct 24, 2001 5:00 am

Re: Adding a new class... [Archive] - ForumsHQ

Post by Platinum »

cuz you need the cracked wccmmud.dll for mod 9..theres no way to put new races in effectively without it
darcnes

Re: Adding a new class... [Archive] - ForumsHQ

Post by darcnes »

well.. I have the cracked .dll, all that jazz.. just gonna install 1.11i since redux works on it now .. it only worked on .h you know, right up til syntax posted that it worked for all of mod9 :D



(silly me, followed the letter instead of asking) :rolleyes:
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