Room Attributes [Archive] - ForumsHQ

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Papa Smurf

Room Attributes [Archive] - ForumsHQ

Post by Papa Smurf »

Anyone have a list of what the different room attributes are? just a number doesn't help me very much..
MrBlack
Posts: 886
Joined: Mon Jan 22, 2001 6:00 am

Re: Room Attributes [Archive] - ForumsHQ

Post by MrBlack »

You mean for the exit types, right?

I might have a list of those around, let me take a look and I'll get back to you on that...
MrBlack
Posts: 886
Joined: Mon Jan 22, 2001 6:00 am

Re: Room Attributes [Archive] - ForumsHQ

Post by MrBlack »

####...took me a few to find em, I should prolly put all my hex work in one dir instead of all over my 3 hd's heh...

This is what I have from when I mapped the mapfile. Its about a year and a half or more old, so there might be new stuff, or stuff I missed...If you find something else, let me know ;)

00 - normal exit

02 - requires key

03 - requires item

06 - hidden exit

07 - door

08 - change map

10 - use command (references wccmsg2.dat)

11 - gate

12 - remote action (references wccmsg2.dat)

13 - class retricted

19 - normal exit

Oh, and I can't remember if thats the dec or hex #
Papa Smurf

Re: Room Attributes [Archive] - ForumsHQ

Post by Papa Smurf »

uhm.. nightmare comes with a file called "roomspara" that gives you the same info.. but when you look at rooms there is an "attribute" tag.. I was just curious what they stood for..

map 1 room 1 uses an attribute of 2

eathen tomb has attribe of 1

shadowy healer has attribute of 8

I'm sure it has to do with things like being able to attack people.. because I changed it in halls of the dead to 0, and when someone tried to sys goto silv to avoid pvp, I just sys goto silv and hit his ass:) Stupid people:)..
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