Lunar Dynamics [Archive] - ForumsHQ

iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Lunar Dynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

Featuring MOD 9, brand new bbs as of 12-14-01. I just reset the system and set it back up. NO SYSOPS besides myself,so theres no potential cheating. Soon to arrive will be new classes and races. All i have to do is work around the new mod 9 items and were set.

telnet://lunardynamics.dhs.org
Aragon
Posts: 0
Joined: Fri Jan 19, 2001 6:00 am

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by Aragon »

and you didn't even thank MorbidBBS for mod 9.
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

Oh Yea, and special thanks go out to MorbidBBS, those crack smokin pimps working hard to bring you the latest and greatest updates to everybodys favorite, MajorMUD!
yokohama

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by yokohama »

potential to be a good board, 2 things.

1. get everything the way it should be before you bring the board up. dont make changes to races/classes after people are already using them.

2. No attacking scripts? Fair rule, only everyone there scripts.

This board has big potential
xzero

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by xzero »

Sounds great man, but first, GET IT UP SO I CAN CONNECT!

Secondly, thanks for fixing my computer.

Get ahold of me when its up.
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

I removed that rule because its the truth, everybody does script. and MOD 9 is giving me some real grief, dont know if anyone else has experienced it but it seems when cleanup occures im switched to a halg-ogre ranger

and your welcome xzero
xzero

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by xzero »

so....

..

..

..

....whens it gonna be up?
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

Its up now, had problems with setting the exp to 2x wasnt able to get it to work correctly, sorry about the down time, well be updating more often hopefully.
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by iNViSiGOD »

OK, im annoying in the sense im always posting updates every 1/2 hr, but we got the 2x experience working ok,all the items are in the shops and the new races and classes work like a charm. Only catch is i had to downgrade the mud to mod 8, but as soon as i can get some stats on the items they have i can always import them.
xzero

Re: Lunar Dynamics [Archive] - ForumsHQ

Post by xzero »

bout to login. hell, ill just aim ya.
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