Attempting to load from:0 error

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Malogrym

Attempting to load from:0 error

Post by Malogrym »

Access Violation: Attempting to read from: 0. This happens whenever I try to go into the major mod 9 area under the frozen caverns. I believe I've followed the instructions I've seen here and in Morbid's site to the letter... My sys list limited_items shows only the items that have been added into older areas: Belt of Faith, Ancient Sword, Crest of Silvermere. My log doesn't show that mud is running in a demo mode. Is there a specific code that needs to be entered as the activation code for mod9? I was under the impression I could put whatever I wanted there. Any insight would be appreciated... Malogrym
Malogrym

Re: Attempting to load from:0 error

Post by Malogrym »

Just an update... after 7 to 10 mins, my sys list lims now includes pretty much everything i've ever heard of from mod9 as well. Still gives me the Access Violation: Attempting to read from: 0 though. Still wondering if this is a validation code problem. Running version H.
Malogrym

Re: Attempting to load from:0 error

Post by Malogrym »

Another update, i can look east into the mod9 area and see the room description and new monsters (giant locust and dark cupid) but if i walk east it crashes with the Access Violation: Attempting to read from: 0 still.
AdmiralAcid
Posts: 0
Joined: Tue Nov 20, 2001 6:00 am

Re: Attempting to load from:0 error

Post by AdmiralAcid »

go into the 'sysop' option under majormud. 'add the activation code for mod 9' (and make some codes up for the other mod's if their not listed)
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: Attempting to load from:0 error

Post by iNViSiGOD »

Agreed with admiral, you have to enter bogus codes in the mod area or it'll freak
Malogrym

Re: Attempting to load from:0 error

Post by Malogrym »

thank ya both, i had tried doing that. but for some reason mud didn't like codes that had numbers in them? once i switched the code to all cap letters it was fine weird, eh?

Malo
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