YooHoo Ghaleon. [Archive] - ForumsHQ

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DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

YooHoo Ghaleon. [Archive] - ForumsHQ

Post by DeathCow »

Drop me a message and let me know how things are going, I'm working on compiling everything that is ready for a sorta alpha testing.



I got the starting area finished enough that I'm wanting input on whats needed, what too much and how the monsters are before I keep working on stuff for that area. So I, ok I'm rambling..just drop me a message :p
ari
Posts: 843
Joined: Sun Oct 17, 2004 5:00 am

Re: YooHoo Ghaleon. [Archive] - ForumsHQ

Post by ari »

I haven't been by the greatermud forums in a while. If you decide to open alpha up to a few more people, I might be able to give you an hour or three a week for testing purposes.
DeathCow
Posts: 399
Joined: Sat Sep 06, 2003 5:00 am

Re: YooHoo Ghaleon. [Archive] - ForumsHQ

Post by DeathCow »

I haven't been by the greatermud forums in a while. If you decide to open alpha up to a few more people, I might be able to give you an hour or three a week for testing purposes.

The testing is really open to anyone that wants to telnet into vitoc.com.
Ghaleon
Posts: 592
Joined: Wed Dec 12, 2001 6:00 am

Re: YooHoo Ghaleon. [Archive] - ForumsHQ

Post by Ghaleon »

You expect me to get done in 3 days what you have been working on for months?? :) No, I'm not done. Still in brainstorming mode though. I setup a forum at quicksilverbbs.servegame.com/bbs/ for myself to post ideas. My players also told me they will be helping me out with some ideas/criticism. I will be testing most of my edits on my home computer, and then taking the update and importing the ideas into MajorMUD II on Quicksilver.



Feel free to go there and help out though with the idea process. Currently I'm only working on spells/classes.
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