TextBlocks and NPC's [Archive] - ForumsHQ

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Chronic
Posts: 39
Joined: Sun Feb 24, 2002 6:00 am

TextBlocks and NPC's [Archive] - ForumsHQ

Post by Chronic »

In my opinion the most powrful and interesting thing there is to edit on a mod8 board are the textblocks. With them you can make monsters give over 65k exp, talk to players, start quests, etc. I just decided to share a few textblocks I made with nightmare on my old mod8 test board. The key to textblocks and nightmare is do NOT edit any exsisting textblock or else it will throw off the alighnment of the other textblocks. Only add new textblocks, I started at 10999 and worked down.

I put a shady dealer in the lucky stike casino (in silvermere) and if you attacked him he would rip off his robe to reveal a wire, and you'd have to fight the shady narc. The shady dealer had talk text set to 10989 (100 The shady dealer whispers, "Hey man, wanna buy my bowl?") so he would randomly say that and through talking to him you could buy it from him. Greet text was set to 10999.

10999 Linked to:10998

bowl:10997

glass bowl:10997

(this textblock defines what can be asked of the npc, a required textblock even if you cant ask them anything. Ask a mon that normally doesnt talk Shit and see what happens)

10998

The shady dealer peers up at you through his slanted, blood-shot eyes and says, "Hey dude, wanna hit? I'll sell ya my bowl for only a runic... Aw, c'mon man, everybody is doin it."

(what you see when you first greet him)

10997 Linked to:10996

Shady dealer says, "Gimme a minute... I got it around here somewhere..."

After a few minutes of searching he reaches in the back of his pants and pull out his glass bowl.

(first message when you go to buy the bowl)

10996

price 100000 1833:giveitem 9991:text 10995

(the actual exchange, 1 runic for the bowl)

10995

You hand him one runic coin and he hands you the small glass bowl with just enough weed in it for one hit. As you turn to walk away he blurts out, "Happy tokin' dude, just dont go crazy from the high."

(the final message after purchase)

You could light bowl and recieve a bonus to crits and dodge. The possibilities when editing textblocks are pretty much endless. If you can't figure out how to get something to work, look at the exsisting textblocks and see how metro got it to work.
dxpac666
Posts: 1241
Joined: Sun Dec 09, 2001 6:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by dxpac666 »

You're too much dude... that's cool tho. I just had to say something
Necrosaro420
Posts: 484
Joined: Mon Jan 22, 2001 6:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by Necrosaro420 »

whats your bbs address? I wanna check that shit out hehe
Chronic
Posts: 39
Joined: Sun Feb 24, 2002 6:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by Chronic »

I've never really opened my bbs'es up to the public, I use them for test boards to test the limits of what I can do and then try to help out with what I've learned. Right now I'm a sysop on Gates of Hell (gatesofhell.dynu.com, http was givin me an error). I've been playin with hex editing the mod9 files for the board. We have verion 1.11I (with loh and fallen angel patch) that has the jacked up exp you need to explore mod9, no limiteds (except a very few mod9 ones, workin on fixin that), increased boss regen time (soon to include mod9 bosses, and a few upped drop %, possibly manastones), tweaked classes and races (3 races were replaced with very balanced, slightly over priced exp races, and the classics got a nice boosts to keep everyone from only playin the new races), and shops are stocked to 666 of all items that regen. We also just got a mod8 realm up and runnin, but both the sysops have been a bit busy and haven't done a whole lot to it yet, but I'm tryin to get my house and life in order so I can spend some quality time with it.

Also when I get some time I'm gonna post the mini-quest I had on my old test board. The Master Smuggler under Khazarad gets you to prove you aliance with him by retriveing Lothar's head (the second smuggler boss) from under the Silveremere docks. The reward is a green ruby ring (double strength quest ring that any align can use, also gives you acces to the premium black market shops under Khazarad). Basically same thing as the shady dealer except you exchange the head for the ring.
Chronic
Posts: 39
Joined: Sun Feb 24, 2002 6:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by Chronic »

I always thought you couldn't edit the old textblocks in any way without throwin all the textblocks off, so to make classes questable I'd make a new textblock at the end of the file, copy over the old text block, adding and changing what I needed, then edit the monster to point to the new textblock. *Lotta extra steps, but it sucks when everything the mons say is outta wack. *But as I was reading over some of the older posts, Admiral Acid said that you could edit the exsisting textblocks if you only paste them, instead of typing, and never backspace (in this post about new classes questing (http://mmb.forumshq.com/cgi-bin/ikonboard.cgi?act=ST;f=7;t=12)). *I haven't personally tried it, but it seems much easier. *Another good post about textblocks I had forgotten about is this one (http://mmb.forumshq.com/cgi-bin/ikonboard.cgi?act=ST;f=7;t=5), yet again written by Admiral Acid.
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by iNViSiGOD »

NICE JOB CHRONIC! I give PROPS to you, looks like you have a good handle on editing the text blocks, if i have any questions (and if you dont mind answering them) i might call upon you in the future.
Panterra X
Posts: 845
Joined: Thu May 30, 2002 5:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by Panterra X »

heheh only one problem.. how the hell did u get nightmare not to screw up the rest of your text blocks.. you got everything right and i give u props for figurin it out, but you musta gotten lucky with nightmare heh... everyone elses tears up text blocks to the point of uslessness...
iNViSiGOD
Posts: 3414
Joined: Wed Jul 10, 2002 5:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by iNViSiGOD »

Theres a specific way you have to handle the text blocks, the post on it can be found written by AdmiralAcid somewhere in the forums. I still cant believe MMB hasent given me my own forum or made me a moderator what with all the good i do here
Panterra X
Posts: 845
Joined: Thu May 30, 2002 5:00 am

Re: TextBlocks and NPC's [Archive] - ForumsHQ

Post by Panterra X »

If someone could point me to this post Id appreciate it... Looked pretty hard heh.. I have only had success with text blocks once, and i'm scared to do more becuse it was total pain in the ass.
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