Mod9 No Limits [Archive] - ForumsHQ

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Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Mod9 No Limits [Archive] - ForumsHQ

Post by Speed »

Yadda Yadda, I'm sure everyone has figured this out, so this is for those of you who haven't.

You go to the objects name. *Go to the first character's position, and go above the name. *The limits aren't stored after the name, they are before it. *Its the first variable before the name. *I'm viewing at 8 length, so I have 0000 0000 0000 0000 0000 0000 0000 0000 across my screen. *I go up 11 and right 9 spots, and there it is. *Change this to 00 and that item is no longer limited. *I'm not an expert at hexing or anything so I don't know what things are called, so this should be pretty basic for anyone. *

As a bonus, I put my own wccitem2.dat on my ftp server, it is mod9 1.11i patched with no limited items. *I don't believe I missed any, I used turbofoots viewer to get all limited items before mod9 and then used his web page to get all limits after mod9. *It should be compatible with anyone elses board. *(Hint Hint Morbid Morbid). *

(bone-handled headcutter)

0000 0100 0000 0201 0000 0F27 0500 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000

0000 0062 6F6E 652D 6861 6E64 6C65 6420

6865 6164 6375 7474 6572 0000 0000 0000

0054 6869 7320 6973 2061 206D 6173 7369

7665 2C20 646F 7562 6C65 2D68 616E 6465

6420 6178 6520 7769 7468 2061 2073 6861

6674 206D 6164 6520 6F75 7400 0000 6F66

2074 6865 2070 6574 7269 6669 6564 2062

6F6E 6520 6F66 2073 6F6D 6520 756E Yadda Yadda...

Where all the #s start (the 0062), is the start of the name. *The 05 is the limit #.
AdmiralAcid
Posts: 0
Joined: Tue Nov 20, 2001 6:00 am

Re: Mod9 No Limits [Archive] - ForumsHQ

Post by AdmiralAcid »

thats kewl of ya to up that item2.dat for us -

here is the middle to the end of the item map i fucked w/.(and im not maping anymore of it) it starts around the end of "PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.W SF;.WSH" -that weird shit in the middle of items, once you find the weight, you should be good to go.

with ur item.dat and mrblacks http://www.sofacy.f2s.com/tuts/mmud/advanced.html page, i created a "Morbid Backpack" that add's 30% to encum in a matter of minutes...

3B2E 5642 453B 2E4A 533B 2E4A 5345 3B2E 5753 463B

2E57 5348 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 WEIG 0000 FL01 FL02 FL03 FL04

FL05 FL06 FL07 FL08 FL09 FL10 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 FFFF 0000 COST ????

0000 0000 0000 0000 0000 0000 0000 0000 0000 ????

0000 0000 MIN *MAX *AC * 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 ???? ARMR WORN ACY *????

???? RQST 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 0000 0000 FFFF FFFF FFFF

FFFF 0000 SPED 0000 MF01 MF02 MF03 MF04 MF05 MF06

MF07 MF08 MF09 MF10 0000 0000 0000 0000 0000 0000

0000 0000 0000 0000 0000 HITM 0000 MISM 0000 0000

WEIG - Weight

FL#3 - Flag

COST - how many coins

MIN *- min damage

MAX *- max damage

AC * - armor class

ARMR - Armour TYPE

WORN - warez it worn

ACY *- accuracy

RQST - required strenth

SPED - speed of the weapon

MF## - value of FL##

HITM - hit message

MISM - miss message

-ARMOUR TYPE-

0 natural

1 robes

2 padded

3 soft leather

4 soft studded leather

5 rigid leather

6 studded rigid leather

7 chain mail tunic

8 scalemail tunic

9 platemail

-WORN-

0 *nowhere

1 *everywhere

2 *head

3 *hands

4 *finger(1)

5 *feet

6 *arms

7 *back

8 *neck

9 *legs

10 waist

11 torso

12 offhand

13 finger(2)

14 wrist

15 ears

16 worn
Speed
Posts: 0
Joined: Sun Jan 13, 2002 6:00 am

Re: Mod9 No Limits [Archive] - ForumsHQ

Post by Speed »

No prob, only took an hour or so. I'm slowly editing things here and there and I'm gonna put pretty much everything edited on my FTP so people can have the basics until an editor comes out (no lims, 200 cps, +100 to stats, etc..) and they can go from there by hand. I'm moving in a week so hopefully I'll have a computer and a dedicated line set up within 3 weeks after that, cash is kinda tight since I need to replace my flippin timing chain and gear. I'm gonna start another board (that won't be going down in an hour) whenever I get set up.
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