Mud Elites BBS

Xilatl
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Mud Elites BBS

Post by Xilatl »

Yeah, I probably cant imagine accurately, becuase I havent been in that situation. But I bet it would make me mad too lol.
Domanick

Re: Mud Elites BBS

Post by Domanick »

hey people...lets keep this on the subjects of: wow your bbs is gonna be uberific, or I cant wait to play..



Or i suppose you could be an odd ball that thinks other wise ;0





Hey there brutha looks good will be great playing with you guys again see ya on Thanksgiving day
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Mud Elites BBS

Post by DeathCow »

Hey there brutha looks good will be great playing with you guys again see ya on Thanksgiving day

Hey good to hear from ya. Ill be looking forward to see ya again myself.
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Mud Elites BBS

Post by DeathCow »

Miles...I really dont want to get into this shit, but I feel I need to say this. There have been times, when people have complained about things (i.e. regen) and you flip out. The things you tend to say are, this is the best editted bbs around...and its free...blah blah blah. I remember an account with WonkeyBeard who was complaining about regen being dead in which you did this. The only reason I remember, is that I felt like I almost didnt want to play there anymore. FYI I personally do think your website is the best around. I really dont think you can put a pin point on "the best editted bbs" though. Infact I had a forum like that once :) anyways...

I've experience sysops flipping out before myself. It happens though I suppose, they are only people. However I am a highly advanced cyborg with 4279-AI processing so I am immune to such flip outs, so there will be no need to worry on Mud Elites, except for Bloodshot..he's moody. LoL. Speaking Of Bloodshot you'd think he could take the time to add to the posts about his own board. I wonder if i prehapes forgot to tell him I was doing this. HUM. :)
iNViSiGOD
Posts: 0
Joined: Wed Jul 10, 2002 5:00 am

Re: Mud Elites BBS

Post by iNViSiGOD »

Try running a 50+ User system, Working 40+ Hours, and coming home to hear people bitch about something as miniscule as 10 minutes of no monsters, When the entire damn thing is free? I've put hundreds of hours into this system, and for people to talk shit about it for something so stupid, Really pisses me off



Especially when Im Busy, and not at the keys... Because everyone on my System KNOWS that if I have the time, I Do anything, and everything, to fix, modify and make things better for it.





Quote:

Originally Posted by Xilatl

I really dont think you can put a pin point on "the best editted bbs" though.



I agree.



50+? I know how that is,i had to hear your shit for close to a month :D Bitchin about lunar
bloodshot

Re: Mud Elites BBS

Post by bloodshot »

...Mud Elites, except for Bloodshot..he's moody. LoL. Speaking Of Bloodshot you'd think he could take the time to add to the posts about his own board. I wonder if i prehapes forgot to tell him I was doing this. HUM. :)





one word, two syllables..



HOEBAG..
bloodshot

Re: Mud Elites BBS

Post by bloodshot »

I will have the page up tomorrow or definattly by thursday. I will talk to deathcow about opening up this weekend if time permits to get the word out.





I won't go into great detail about the board until the website.



However, I will give you alittle taste of what it is about...





Deathcow and I tried to perserve the original classes of the game. I think this keeps a core balance in mud. We did improve most classes though that needed improvement. More details will be on the website but the classes that were improved we're Thief, Warrior, Gypsy, Missionary, Warlock, and Witchunter. Mostly all spell caps were increased to make spells and spell reliant classes stronger.



Our goal is to not have to worry about very high levels because it is extremely difficult to balance them. So, unlike most BBS's we didnt implement a class reduction in EXP charts. We want our players to value there characters and still make it an achievement to attain a high level.



We added a few new quests that will have to be discovered. Also their are a few new areas with more and more bosses. I will most likely figure out a way to put them on the website, however I don't want to give away their positions.



There will be more on the website.....





Bloodshot
bloodshot

Re: Mud Elites BBS

Post by bloodshot »

I wanted to post an example of a class change we made. Remember our goal was to raise the power of the classes that needed it.





Warrior



155%-Changed

6-10 hps

combat 4

plate

+100% hp regen(scripting capabilities)

+1 max damage per 10 levels *new items were implemented for this*



Also on a side note wands were implemented in the game. Mostly every bless spell has been created on a wand. The higher the spell level the higher level required to use it, and the cost of it dramatically increases. 3 uses per wand. Effectively any class could 10 spell themselves at a cost. Money will be different (harder to come by) , which will be explained in great detail on the website.



Bloodshot
DeathCow
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Mud Elites BBS

Post by DeathCow »

I had stated earlier that I was done with the edits I wanted finished before the bbs came up. This is still true. However I've found myself lacking in idea's for new edits. So I thought I'd narrow my intellectual search by asking what people like to see added on to majormud the most. I could add new areas or quests. Possibly a combination of the two. Right now I've got a large empty spot west of silvermere as the only stuff over there is mod 1 and a small part of mod 2. Ok well writing this seems to have helped lol. So i guess ill add an area west of silvermere. Now i suppose the question is what level should a large new area west of silvermere target. I suppose i could just build on the area with increasing level targets as you head westward. Well now I'm just full of ideas arent I. Amazing. Anyway I'll have you know that looking at NMR isnt the most inspiring way to come up new ideas. So now that you've read all that I suppose I'm just asking for you to send drugs to. POBOX 12435..ok umm actually if ya just want to give me some ideas of what you'd like to see added to a mud I'd love to hear some input from other people. Thanks. :hmm:





DeathCow
Xilatl
Posts: 0
Joined: Sat Sep 06, 2003 5:00 am

Re: Mud Elites BBS

Post by Xilatl »

Personally, I'd like to see the board's new edits tested to perfection. To where you know they arent glitchy, and they are fair and even with the other stuff :) But, edit wise, I'd have to say new quests are always alot of fun, so are new races/classes.
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