Ansi Graphics

syntax53
Posts: 0
Joined: Wed Apr 03, 2002 6:00 am

Re: Ansi Graphics

Post by syntax53 »

in short, the menus you edit in the WG Textblock editor are not stored in .ans files, like you said. They are all stored in one file and the cnf00000.ans is just a temp file it creates to edit it. use acid draw or whatever to make your graphics and then just open the file with notepad and copy and paste it into the textblock editor window (not into wgsdraw). after you paste it you can go into wgsdraw to set the home cursor position and final colors and stuff.



edit: oh yea, you can also hit ALT+L in wgsdraw to laod a file into the current editor
staTik
Posts: 0
Joined: Tue Sep 02, 2003 5:00 am

Re: Ansi Graphics

Post by staTik »

It's simple.



start, run.

C:\WGSERV\WGSRUNMT.EXE

highlight the "TOP" option, push F2 to edit.

scroll down to "Change the way this menu looks"

Select Yes, then "Create your own", once in the editing screen type ALT+L, load your c:\ansi\testmenu1.ans (ansi you want) and wah lah, set your final cursor position (if needed) and save as TOP.ANS



That easy.





As a former member of ansi creators in demand (ACiD), and [eCl], I still have several ansis on my hard drive, and for the right price could make you your very own! :P
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