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- Thu Jan 31, 2002 12:19 am
- Forum: Editing Questions and Guides
- Topic: Question for you nerds out there [Archive] - ForumsHQ
- Replies: 8
- Views: 4
- Mon Jan 28, 2002 2:17 am
- Forum: Editing Questions and Guides
- Topic: Question for you nerds out there [Archive] - ForumsHQ
- Replies: 8
- Views: 4
Question for you nerds out there [Archive] - ForumsHQ
Ok, I got a lvl 35 item for a monk which I want to cast 2 spells linked together. Each doing 50-150 damage. If I set it as 5% spell cast in the abilities, will it do it in combat? Or do i have to set it to be like "use "? thanks
- Fri Jan 04, 2002 4:58 pm
- Forum: Editing Questions and Guides
- Topic: Not just an "uh oh" [Archive] - ForumsHQ
- Replies: 7
- Views: 10
Re: Not just an "uh oh" [Archive] - ForumsHQ
Dont you mean 'knew'?
- Thu Jan 03, 2002 10:25 pm
- Forum: Editing Questions and Guides
- Topic: Not just an "uh oh" [Archive] - ForumsHQ
- Replies: 7
- Views: 10
Re: Not just an "uh oh" [Archive] - ForumsHQ
Well, after running a few tests I figured it out.
- Thu Jan 03, 2002 9:54 pm
- Forum: Editing Questions and Guides
- Topic: Not just an "uh oh" [Archive] - ForumsHQ
- Replies: 7
- Views: 10
Re: Not just an "uh oh" [Archive] - ForumsHQ
Well, my items don't get overwritten.
- Thu Jan 03, 2002 9:48 pm
- Forum: Editing Questions and Guides
- Topic: Not just an "uh oh" [Archive] - ForumsHQ
- Replies: 7
- Views: 10
Not just an "uh oh" [Archive] - ForumsHQ
Ok, now this is fucked:
So, I've added some new rooms in newhaven and I completed one of my new classes quest rooms except for the quest weapon room. The majority of the times I go through my new rooms, they work fine. Twice, I've gone to go through them and the connection between my NEW room and ...
So, I've added some new rooms in newhaven and I completed one of my new classes quest rooms except for the quest weapon room. The majority of the times I go through my new rooms, they work fine. Twice, I've gone to go through them and the connection between my NEW room and ...
- Thu Jan 03, 2002 7:56 pm
- Forum: Editing Questions and Guides
- Topic: Uh oh [Archive] - ForumsHQ
- Replies: 19
- Views: 15
Uh oh [Archive] - ForumsHQ
For some reason, I pick up a chest. Open it. And the fucker is still in my inventory. Infinite chests in other words. WTF? Would this be because of Nightmare?
- Tue Jan 01, 2002 10:32 pm
- Forum: Editing Questions and Guides
- Topic: Decent Question [Archive] - ForumsHQ
- Replies: 4
- Views: 5
Re: Decent Question [Archive] - ForumsHQ
Well, I used fumap and went to the room before the warehouse in the slums. There's no exit north, but a cmd number there. So i looked it up in text blocks and i got a long list of shit. At the top was "use crowbar" or whatever, but I don't understand text blocks yet. I'd like to =)
- Mon Dec 31, 2001 4:30 pm
- Forum: Editing Questions and Guides
- Topic: Decent Question [Archive] - ForumsHQ
- Replies: 4
- Views: 5
Re: Decent Question [Archive] - ForumsHQ
Also, would someone PLEASE explain the advanced features?
IE: what is the controlroom? what is cmd text(i know it has something to do with text blocks)? attributes?
IE: what is the controlroom? what is cmd text(i know it has something to do with text blocks)? attributes?
- Mon Dec 31, 2001 4:22 pm
- Forum: Editing Questions and Guides
- Topic: Decent Question [Archive] - ForumsHQ
- Replies: 4
- Views: 5
Decent Question [Archive] - ForumsHQ
Ok, so I've found the document included with Nightmare. Now, I want to make this door fairly difficult to pick. I'm using the western door as a guide. Now, the door can either be opened with a key or picked(the one im making). So para 1 is the key you'd need. Para 2 is the the status of it always ...