Search found 30 matches

by crucifytoascend
Thu Jan 31, 2002 12:19 am
Forum: Editing Questions and Guides
Topic: Question for you nerds out there [Archive] - ForumsHQ
Replies: 8
Views: 4

Re: Question for you nerds out there [Archive] - ForumsHQ

You never answer me, Invisigod.

Platinum: LAMER!!!!
by crucifytoascend
Mon Jan 28, 2002 2:17 am
Forum: Editing Questions and Guides
Topic: Question for you nerds out there [Archive] - ForumsHQ
Replies: 8
Views: 4

Question for you nerds out there [Archive] - ForumsHQ

Ok, I got a lvl 35 item for a monk which I want to cast 2 spells linked together. Each doing 50-150 damage. If I set it as 5% spell cast in the abilities, will it do it in combat? Or do i have to set it to be like "use "? thanks
by crucifytoascend
Thu Jan 03, 2002 10:25 pm
Forum: Editing Questions and Guides
Topic: Not just an "uh oh" [Archive] - ForumsHQ
Replies: 7
Views: 10

Re: Not just an "uh oh" [Archive] - ForumsHQ

Well, after running a few tests I figured it out.
by crucifytoascend
Thu Jan 03, 2002 9:54 pm
Forum: Editing Questions and Guides
Topic: Not just an "uh oh" [Archive] - ForumsHQ
Replies: 7
Views: 10

Re: Not just an "uh oh" [Archive] - ForumsHQ

Well, my items don't get overwritten.
by crucifytoascend
Thu Jan 03, 2002 9:48 pm
Forum: Editing Questions and Guides
Topic: Not just an "uh oh" [Archive] - ForumsHQ
Replies: 7
Views: 10

Not just an "uh oh" [Archive] - ForumsHQ

Ok, now this is fucked:

So, I've added some new rooms in newhaven and I completed one of my new classes quest rooms except for the quest weapon room. The majority of the times I go through my new rooms, they work fine. Twice, I've gone to go through them and the connection between my NEW room and ...
by crucifytoascend
Thu Jan 03, 2002 7:56 pm
Forum: Editing Questions and Guides
Topic: Uh oh [Archive] - ForumsHQ
Replies: 19
Views: 15

Uh oh [Archive] - ForumsHQ

For some reason, I pick up a chest. Open it. And the fucker is still in my inventory. Infinite chests in other words. WTF? Would this be because of Nightmare?
by crucifytoascend
Tue Jan 01, 2002 10:32 pm
Forum: Editing Questions and Guides
Topic: Decent Question [Archive] - ForumsHQ
Replies: 4
Views: 5

Re: Decent Question [Archive] - ForumsHQ

Well, I used fumap and went to the room before the warehouse in the slums. There's no exit north, but a cmd number there. So i looked it up in text blocks and i got a long list of shit. At the top was "use crowbar" or whatever, but I don't understand text blocks yet. I'd like to =)
by crucifytoascend
Mon Dec 31, 2001 4:30 pm
Forum: Editing Questions and Guides
Topic: Decent Question [Archive] - ForumsHQ
Replies: 4
Views: 5

Re: Decent Question [Archive] - ForumsHQ

Also, would someone PLEASE explain the advanced features?

IE: what is the controlroom? what is cmd text(i know it has something to do with text blocks)? attributes?
by crucifytoascend
Mon Dec 31, 2001 4:22 pm
Forum: Editing Questions and Guides
Topic: Decent Question [Archive] - ForumsHQ
Replies: 4
Views: 5

Decent Question [Archive] - ForumsHQ

Ok, so I've found the document included with Nightmare. Now, I want to make this door fairly difficult to pick. I'm using the western door as a guide. Now, the door can either be opened with a key or picked(the one im making). So para 1 is the key you'd need. Para 2 is the the status of it always ...

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