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Lunardynamics [Archive] - ForumsHQ
Posted: Tue Jan 03, 2006 9:45 am
by Monoxide the great
any word on when this will be reset invis?
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Tue Jan 03, 2006 10:55 am
by iNViSiGOD
Holdens resetting it as I write this, should be up real soon.
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Tue Jan 03, 2006 1:26 pm
by Monoxide the great
niice
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Wed Jan 04, 2006 12:08 am
by ari
So, is it down atm? Website too, it'd seem.
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Wed Jan 04, 2006 9:21 am
by iNViSiGOD
So, is it down atm? Website too, it'd seem.
Alot of things being fixed on the fly. It's running ok now.
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Fri Jan 20, 2006 6:23 pm
by TseDeq
I dig lunar iNViS, but
10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Sat Jan 21, 2006 3:53 pm
by Pantharen
I dig lunar iNViS, but
10 mudops + overuse of sys stat room # = teh Suck. :wallbang:
with all of us mudops on, around the world at various times, means that if there is a problem, someone is going to be alive. As for sys room stat, almost none of us will give out that info. If you wanna see if a monster is awake, then go look for yourself. Most of the mudops have that general view, as the sys stat had been abused. We might once in awhile, but dont count on getting correct info. Because I toss random numbers in when people ask.
Re: Lunardynamics [Archive] - ForumsHQ
Posted: Sun Jan 22, 2006 5:42 am
by DeathCow
Sys stat room#.....really..sounds uber powerful. Total abuse. :roll eyes: