new board going up soon, suggestions? [Archive] - ForumsHQ
Posted: Tue Dec 20, 2005 9:44 pm
yes yes its tru im totally fucking suckered into mud again, but this time its the creative side of it instead of the playing side, guess because i never made my own shit b4, after this i will be able to quit...really...
anyway, my plan is to make a bbs where scripting is worthless, probably going to be a time restriction on it anyway, and everything is totally new...i will probably be influenced largely by mudrevs cuz astaroth knew wtf he was doing and i got mad respect for his shit, but its gonna be totally new everything
tweaked all races and classes stock, added these
byrkin - The byrkin race is a very enigmatic and secretive kind. Little is known about them mainly because they are always cloaked and only twin red points can be seen for their eyes. Darkness is the home of byrkin, and they see perfectly with or without night. Blackness cloaks them and enfolds them, and they move from shadow to shadow with ease.
furon - If your looking for a nice companion or a friendly conversation, avoid furons at all cost. Furons are smoldering, seething, evil bastards that want little more than to destroy. They stand anywhere from 3 to 5 feet but height they more than compensate for their size in viciousness. However, furons do recieve special "fury training" as they increase in experience and increase their power exponentially. If you come upon a furon and don't wish to fight... your fucked. A furon has little trouble rending and devouring with its bare hands and for that reason has little taste for magic, and even smaller capacities for it. If your interested in gung-ho all out kill or be killed tactics, recruit a furon for your next advantue, but make sure you feed it before you go to sleep.
wraith - Wraiths are basically undead and decaying creatures that by some innate magic walk and talk as easily as any human. As they are already half-dead, it takes a lot to hurt these creatures, and the process of dying is usually an enlightening one and wraiths are fairly intelligent. Most wraiths blend perfectly with shadoews and darkness and find no trouble whatsoever commanding magic. Regretably, in the process of dying strength and agility are sacrificed, usually attributed to the loss of a finger or two.
giant - The term silent giant was coined from observence of these enormous beings, simply because giants do not speak. The intellect of a giant is so incredibly low that the speech function is not possible. Also, for some unknown reason a giant is overall a very unhealthy creature. This has been linked to eating excessive human women and lack of regular bowel movements. However, giants do possess a unique ability; due to their extremely strong bodies and long, powerful strides, no matter how much a giant is carrying he will step as quickly and lightly as a whore sneaking out of a hotel room.
djinn - The djinn have no known origin, but date back as far as 3,000 years. Their forms are mostly insubstantial, and they have the genius and wisdom of centuries stored within them. Despite popular mythology of genies and lamps, the djinn race can walk around as easily as you or me. One of the major drawbacks djinns have though is a lack of any ability to fight physically. Their powers do allow them to manipulate weapons with their minds, as well as bond armor to their forms.
gargoyle - Contrary to popular belief, most gargoyles are extrememly intelligent. Their nearly impenetrable skin does give them a huge advantage defensively, although definitely slows them down. Gargoyles have the accumilated wisdom of ages upon ages of "stony" contemplation. One of the least charming races, gargoyles do manage to make up for their hideous appearance with a sharp wit and a quick laugh, though their laughs sound of grating stone and tend to make many people nervous.
barbarian - Barbarians come from human stock, they have two arms, two legs, and your standard human face. That's where the similiarities end. A short barbarian stands 6 foot tall, and the tallest of legend were said to be over 8 foot. While significantly dumber than a human, their intense strength and constitution more than make up for their lack of intelligence. Unfortunately, a barbarians bulky muscles usually get in the way of their movements, slowing them down slightly. While facing a barbarian in hand to hand combat the question that most often arrises is, "What the hell is wrong with me?"
basically putting stats aside (still testing and tweaking)
byrkin - perstealth, illu 100, shadowform
furon - maxdmg (specific furon +maxdmg quests at certain intervals)
giant - +100 encum, smash
djinn - medi, dodge
wraith - illu, dr, seehidden
gargoyle - dr
barbarian - accuracy, maxdmg
my classes are as follows
berzerker - dodge, damage, crits, silk, combat 5, bard 1 (but berzerker specific songs of battle)
fiend - rfir, -rcol, illu, findtraps, disarmtraps, classstealth chainail, any weap, mage 1 (fire theme spells only for fiend)
hunter - classtealth, illu, find/disarm traps, tracking, combat 3, leather, druid 2
stalker - perstealth, bsaccy/min/max, tracking, 1handed, ninja armour, combat 4
magus - similar to mudrevs wizard
zealot - similar to mudrevs templar but chainmail
witchdoctor - totally new spell set based, plus natural medi and manaregen...this is going to be a fun one to make spells for
no descriptions on classes yet...
so thats going to be the basic structure of my game, obviously its going to be geared toward atk play, quests, bossing, and most definately, pvp! this is still very early in the development phase tho, but i am very dedicated to it...i can get pretty intense about a projet....eg ive been working on this for approx 10 hours so far today... so if u want to see something and u have a fresh idea, gimme a shout and i will see what i can work out.
peace
the former mudder formerly known as night
anyway, my plan is to make a bbs where scripting is worthless, probably going to be a time restriction on it anyway, and everything is totally new...i will probably be influenced largely by mudrevs cuz astaroth knew wtf he was doing and i got mad respect for his shit, but its gonna be totally new everything
tweaked all races and classes stock, added these
byrkin - The byrkin race is a very enigmatic and secretive kind. Little is known about them mainly because they are always cloaked and only twin red points can be seen for their eyes. Darkness is the home of byrkin, and they see perfectly with or without night. Blackness cloaks them and enfolds them, and they move from shadow to shadow with ease.
furon - If your looking for a nice companion or a friendly conversation, avoid furons at all cost. Furons are smoldering, seething, evil bastards that want little more than to destroy. They stand anywhere from 3 to 5 feet but height they more than compensate for their size in viciousness. However, furons do recieve special "fury training" as they increase in experience and increase their power exponentially. If you come upon a furon and don't wish to fight... your fucked. A furon has little trouble rending and devouring with its bare hands and for that reason has little taste for magic, and even smaller capacities for it. If your interested in gung-ho all out kill or be killed tactics, recruit a furon for your next advantue, but make sure you feed it before you go to sleep.
wraith - Wraiths are basically undead and decaying creatures that by some innate magic walk and talk as easily as any human. As they are already half-dead, it takes a lot to hurt these creatures, and the process of dying is usually an enlightening one and wraiths are fairly intelligent. Most wraiths blend perfectly with shadoews and darkness and find no trouble whatsoever commanding magic. Regretably, in the process of dying strength and agility are sacrificed, usually attributed to the loss of a finger or two.
giant - The term silent giant was coined from observence of these enormous beings, simply because giants do not speak. The intellect of a giant is so incredibly low that the speech function is not possible. Also, for some unknown reason a giant is overall a very unhealthy creature. This has been linked to eating excessive human women and lack of regular bowel movements. However, giants do possess a unique ability; due to their extremely strong bodies and long, powerful strides, no matter how much a giant is carrying he will step as quickly and lightly as a whore sneaking out of a hotel room.
djinn - The djinn have no known origin, but date back as far as 3,000 years. Their forms are mostly insubstantial, and they have the genius and wisdom of centuries stored within them. Despite popular mythology of genies and lamps, the djinn race can walk around as easily as you or me. One of the major drawbacks djinns have though is a lack of any ability to fight physically. Their powers do allow them to manipulate weapons with their minds, as well as bond armor to their forms.
gargoyle - Contrary to popular belief, most gargoyles are extrememly intelligent. Their nearly impenetrable skin does give them a huge advantage defensively, although definitely slows them down. Gargoyles have the accumilated wisdom of ages upon ages of "stony" contemplation. One of the least charming races, gargoyles do manage to make up for their hideous appearance with a sharp wit and a quick laugh, though their laughs sound of grating stone and tend to make many people nervous.
barbarian - Barbarians come from human stock, they have two arms, two legs, and your standard human face. That's where the similiarities end. A short barbarian stands 6 foot tall, and the tallest of legend were said to be over 8 foot. While significantly dumber than a human, their intense strength and constitution more than make up for their lack of intelligence. Unfortunately, a barbarians bulky muscles usually get in the way of their movements, slowing them down slightly. While facing a barbarian in hand to hand combat the question that most often arrises is, "What the hell is wrong with me?"
basically putting stats aside (still testing and tweaking)
byrkin - perstealth, illu 100, shadowform
furon - maxdmg (specific furon +maxdmg quests at certain intervals)
giant - +100 encum, smash
djinn - medi, dodge
wraith - illu, dr, seehidden
gargoyle - dr
barbarian - accuracy, maxdmg
my classes are as follows
berzerker - dodge, damage, crits, silk, combat 5, bard 1 (but berzerker specific songs of battle)
fiend - rfir, -rcol, illu, findtraps, disarmtraps, classstealth chainail, any weap, mage 1 (fire theme spells only for fiend)
hunter - classtealth, illu, find/disarm traps, tracking, combat 3, leather, druid 2
stalker - perstealth, bsaccy/min/max, tracking, 1handed, ninja armour, combat 4
magus - similar to mudrevs wizard
zealot - similar to mudrevs templar but chainmail
witchdoctor - totally new spell set based, plus natural medi and manaregen...this is going to be a fun one to make spells for
no descriptions on classes yet...
so thats going to be the basic structure of my game, obviously its going to be geared toward atk play, quests, bossing, and most definately, pvp! this is still very early in the development phase tho, but i am very dedicated to it...i can get pretty intense about a projet....eg ive been working on this for approx 10 hours so far today... so if u want to see something and u have a fresh idea, gimme a shout and i will see what i can work out.
peace
the former mudder formerly known as night