Remort Revisited [Archive] - ForumsHQ
Posted: Mon Nov 07, 2005 12:24 pm
Couple ideas for discussion:
Here are my ideas on remort. At level 75 a character has the option to remort. When they remort their character is taken back to level 0 and their experience is set to 0. They get an increased remort level. The first time you remort your remort level would increase to 1. Most importantly, when you remort you get to pick from a list of special skills or enhancements that will permanetly stick with your character. Example: when you remort you would be able to pick one special ability from a list of approx. 50 new abilities.
Some possible abilities:
Mana regen +20%
Crit cap increases to 50%
Extra swing 30% of the time
Spell power increases by 15%
Incumberance + 15%
Dodge +10
Dodge cap increase by 10%
Accuracy cap increase by 10%
Speed + 5%
AC + 6
DR + 3
Smash power increased by 20%
Backstab increased by 10%
+ 100 hitpoints
+ 100 mana
yourself and party to a specific locals
Immunity to poison
Immunity to Confusion
+10 min damage
+5 max damage
+7 crits
+100 night vision
+20 protection from all elements
+magic resistance cap increased by 25%
+20 magic Resistance
Everytime you remort your character could pick an additional enhancement. So if you remote 5 times you would be at a remort level of 5 and you would have 5 extra enhancements.
Completed quests / race / alignment / class could all play a part in the remort abilities that would be available to you.
You should have the option to continue to play your character up to a higher level. Perhaps level 100+; however, there would be benefits to remort and rebuild your character to be more powerful then ever. Also, with the remort level in effect it would be possible to limit items to a specific remort level. This way the low level weapons won’t be hoarded by the super characters whom are about to remort. It would be fun to have a simple level 75 quest obtain a somewhat powerful low level weapon restricted to remort level 1. Perhaps you could have a level 80 quest that would provide provide a weapon that is restricted to remort level 2 or 3. There could be advantages to build a character above level 75 even if you do plan to remort.
The problem with allowing characters to continue to level past 100 is that you have to create tons of new content to keep the game interesting at all. These characters are usually scripters that are only at keys once a week. This remort system rewards people for actually playing their characters. Also, this system would give value to a low experience table.
Thoughts and comments on the above remort ideas?
Here are my ideas on remort. At level 75 a character has the option to remort. When they remort their character is taken back to level 0 and their experience is set to 0. They get an increased remort level. The first time you remort your remort level would increase to 1. Most importantly, when you remort you get to pick from a list of special skills or enhancements that will permanetly stick with your character. Example: when you remort you would be able to pick one special ability from a list of approx. 50 new abilities.
Some possible abilities:
Mana regen +20%
Crit cap increases to 50%
Extra swing 30% of the time
Spell power increases by 15%
Incumberance + 15%
Dodge +10
Dodge cap increase by 10%
Accuracy cap increase by 10%
Speed + 5%
AC + 6
DR + 3
Smash power increased by 20%
Backstab increased by 10%
+ 100 hitpoints
+ 100 mana
yourself and party to a specific locals
Immunity to poison
Immunity to Confusion
+10 min damage
+5 max damage
+7 crits
+100 night vision
+20 protection from all elements
+magic resistance cap increased by 25%
+20 magic Resistance
Everytime you remort your character could pick an additional enhancement. So if you remote 5 times you would be at a remort level of 5 and you would have 5 extra enhancements.
Completed quests / race / alignment / class could all play a part in the remort abilities that would be available to you.
You should have the option to continue to play your character up to a higher level. Perhaps level 100+; however, there would be benefits to remort and rebuild your character to be more powerful then ever. Also, with the remort level in effect it would be possible to limit items to a specific remort level. This way the low level weapons won’t be hoarded by the super characters whom are about to remort. It would be fun to have a simple level 75 quest obtain a somewhat powerful low level weapon restricted to remort level 1. Perhaps you could have a level 80 quest that would provide provide a weapon that is restricted to remort level 2 or 3. There could be advantages to build a character above level 75 even if you do plan to remort.
The problem with allowing characters to continue to level past 100 is that you have to create tons of new content to keep the game interesting at all. These characters are usually scripters that are only at keys once a week. This remort system rewards people for actually playing their characters. Also, this system would give value to a low experience table.
Thoughts and comments on the above remort ideas?