Latest news for Silverthorn BBS [Archive] - ForumsHQ
Posted: Wed May 11, 2005 5:41 am
*New Updates*
NOTE: Some of this you can find out by looking at the latest DAT file, if you play mud on Silverthorn, the link is in the BBS forums. However, since some of you don't, I will post the latest changes, and news for all to see.
-We have 2 mudops now. Zim, and Hybrid.
-Vesion 1.11o has been upgraded to 1.11P beta.
-New eyewear and faceware were put into the game last night.
-Boss regen times are 3 hours, except bosses that normally had a regen time of 1 hour....also I have made kai master, gemstone juggernaut, and rotting beholder 1 hr regen time.
-The area Hell is complete, and yes, its hard as hell. (unless your my Uber users on the top 4 list).
-Next area to be finished will be the frozen lake of blood, which will have two bosses, one of which will be the Great Grey Dragon, which will be connected to (details follow later) a 6th alignment quest (Level 60 restricted), which will give some exp, and quest boots. I have been very sick the past two days, I had hoped to have it done by now.
-Mysterious wands hit for 500-600 room damage now (instead of 1000), and will cause you 300 self damage, fear +100 for 20 rounds, and teleportation. More of a novelty item now than useful :) (Like my 'don't open this' item) LOL! Props Dragondawn, it DID say don't open this, didnt it?
-I will be taking votes on wether or not to enabled FU globals. It seems that some users like them, and some could care less. I dont want to have moduals running that are not doing anything for us. However if more users want them than users that don't or that don't care, I shall enable them.
-Ganghouse guards have been beefed up a little bit, to discourage GH raids. I would like to have places where my users can stash stuff without it being stolen by all the high level characters. These ARE killable, but it is going to cause you a little more trouble to do so. Why rob peoples stashes anyways, since nothing is limited?
-Gang emblems (all of them) have been given +50 hpregen, +50 manaregen, and +1 max damage. This means that if it already had +5 hpregen, it will now have +55 hpregen.
-Coin cleanup is gold or anything less.
-The new bosses have been given 100 more ACC in their attacks from what they had, as suggested to me by another user.
-The newest dat does not have stats on the new eye/face-wear, I will compile that ASAP and put it where I put the last one.
-Suggestions always welcome. Send me an email with details.
-More updates very soon.
NOTE: Some of this you can find out by looking at the latest DAT file, if you play mud on Silverthorn, the link is in the BBS forums. However, since some of you don't, I will post the latest changes, and news for all to see.
-We have 2 mudops now. Zim, and Hybrid.
-Vesion 1.11o has been upgraded to 1.11P beta.
-New eyewear and faceware were put into the game last night.
-Boss regen times are 3 hours, except bosses that normally had a regen time of 1 hour....also I have made kai master, gemstone juggernaut, and rotting beholder 1 hr regen time.
-The area Hell is complete, and yes, its hard as hell. (unless your my Uber users on the top 4 list).
-Next area to be finished will be the frozen lake of blood, which will have two bosses, one of which will be the Great Grey Dragon, which will be connected to (details follow later) a 6th alignment quest (Level 60 restricted), which will give some exp, and quest boots. I have been very sick the past two days, I had hoped to have it done by now.
-Mysterious wands hit for 500-600 room damage now (instead of 1000), and will cause you 300 self damage, fear +100 for 20 rounds, and teleportation. More of a novelty item now than useful :) (Like my 'don't open this' item) LOL! Props Dragondawn, it DID say don't open this, didnt it?
-I will be taking votes on wether or not to enabled FU globals. It seems that some users like them, and some could care less. I dont want to have moduals running that are not doing anything for us. However if more users want them than users that don't or that don't care, I shall enable them.
-Ganghouse guards have been beefed up a little bit, to discourage GH raids. I would like to have places where my users can stash stuff without it being stolen by all the high level characters. These ARE killable, but it is going to cause you a little more trouble to do so. Why rob peoples stashes anyways, since nothing is limited?
-Gang emblems (all of them) have been given +50 hpregen, +50 manaregen, and +1 max damage. This means that if it already had +5 hpregen, it will now have +55 hpregen.
-Coin cleanup is gold or anything less.
-The new bosses have been given 100 more ACC in their attacks from what they had, as suggested to me by another user.
-The newest dat does not have stats on the new eye/face-wear, I will compile that ASAP and put it where I put the last one.
-Suggestions always welcome. Send me an email with details.
-More updates very soon.