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NMR Beta

Posted: Thu Mar 31, 2005 11:25 pm
by syntax53
Here is the NMR version that I "finished" a few months ago. It will be version 1.6. I'd like to get some ppl to try it before i release it publicly. I did do some testing with it before I stopped working on it for awhile, just not my usual thorough testing. Here are the pending release notes:



v1.6/n ()

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General:

-BUGFIX: 'per item' 'only if' on uni mod for monsters and shops

-NEW: COMPLETE RECORD NUMBER CHANGER

-NEW: monster group/index changer

-NEW: slew of filtering options for monsters, items, and spells!

-NEW: filter by ability, class, record numbers, and fields!

-NEW: tool to fix/verify number of uses on items

-NEW: tool to fix number of item uses on monster drops

-NEW: tool to combine like items on the ground into one slot

-NEW: tool to combine monster experience and experience multiplier

-UP: added a spell range display for monster attacks

-UP: added button on users to calculate the user's exp

-UP: exp calc will copy to clipboard the selected levels experience

-UP: can now enter -1 to pad/delete buffer rooms on all maps at once

-UP: most windows can now be maximized and will re-open that way

-UP: changed some of the textblock line editor to be more intuitive

-UP: added difficulty column to spell editor record list

-UP: progress bar will now show % completion for all jobs in caption

-UP: saving settings wont reload data files unless necessary

-UP: option on MME export to only export certain databases

-FIX: couldn't enter single room exclusion on MME export

-FIX: importer/exporter will now delete extra textblock parts

-FIX: progress bar progression on some tools

-FIX: pressing alt, shift, control, alt-tab in search boxes

-FIX: canceling on building new monster group/index list



(note, this beta will only work with v1.11o+)

Re: NMR Beta

Posted: Fri Apr 01, 2005 11:05 am
by iNViSiGOD
I'll give it a shot and also have my editors download it later for trial usage and let them see what they come up with.

Re: NMR Beta

Posted: Fri Apr 01, 2005 5:00 pm
by Redhawk
I'll start using it tonight and let you know how it goes

Re: NMR Beta

Posted: Sat Apr 09, 2005 8:30 am
by PeterParker
Seems to work fine for me so far Syn...I think its safe to use, class work as usual...keep it up, and maybe someday Metro will let you have MMud to fix as well. BTW, are you still considering making a replacement term to use instead of MegaCRUD?



Lodin

Re: NMR Beta

Posted: Sat Apr 23, 2005 1:08 am
by dxpac666
I haven't run into any problems yet, and the new things you added are very helpful. I thought I ran into a problem, but it was my own stupidity and I figured it out myself. Keep up the good work.