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NMR BUG: 'per item' 'only if' settings on universal modifier

Posted: Wed Nov 24, 2004 1:00 pm
by syntax53
i found a bug today in NMR with the universal mod. if you used the only if option for "per item" things like drop % on monsters or items in shops, it wouldn't save the record if it skipped an individual item. so if you did all monster item drop % set to 100 and said 'only if drop % (per item) >= 1' it wouldn't work unless every item drop slot had a value >= 1. i should have a new version released within a week. here is a peek at the release notes:



v1.6/n ()

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General:

-BUGFIX: 'per item' 'only if' on uni mod for monsters and shops

-NEW: slew of filtering options for monsters, items, and spells!

-NEW: tool to fix/verify number of uses on items

-NEW: tool to fix number of item uses on monster drops

-NEW: tool to combine like items on the ground into one slot

-NEW: tool to combine monster experience and experience multiplier

-UP: added a spell range display for monster attacks

-UP: added button on users to calculate user's exp

-UP: exp calc will copy to clipboard the selected levels experience

-UP: enter -1 to pad/delete buffer rooms on all maps in one sweep

-UP: most windows can now be maximized and will re-open that way

-UP: changed some of the textblock line editor to be more intuitive

-UP: added difficulty column to spell list

-UP: progress bar will now show % completion for all jobs in caption

-UP: saving settings wont reload data files unless necessary

-UP: option on MME export to only export certain databases

-FIX: couldn't enter single room exclusion on MME export

-FIX: progress bar progression on some tools

-FIX: pressing alt, shift, control, alt-tab in search boxes

-FIX: canceling on building new monster group/index list