Brainstorm a New Mud? [Archive] - ForumsHQ
Posted: Wed Oct 27, 2004 1:14 pm
Im thinking about writing a new mud. I thought about coming back and playing a little, but I have yet to find any decent BBS's.. I noticed that Drago has pretty much ran Mudrev into the ground (gee who would of thought?).. and Demos got tired of editing (hmm, Sounds familiar..) .. Atleast Mindcry still works hard to make the best BBS even better.. Unfortunetly ignorance still runs wild within MMud and people don't play good muds when they are available..
Its sad to see no one responding in the 10 different Muds I logged into.. especially MudRev..
So what style of mud would bring some excitement back into the game? Does anyone have suggestions? I already have some ideas.. I would just like to hear what the public has to say.. I plan on having another lively Mud if I do decide to write one at all..
When was the last time anyone PvPed?.. maybe a realm based on Boss killing for Limited items will create a rich PvP environment.. Something the opposite of the high levels of MudRev, with more of a 'micro' theme..
I at one point had written a realm from scratch with Psionist and Summoners, it was about 60% completed.. then I formatted my computer and got rid of it.. The idea of a scratch realm would probably just be too much for most to be enticed to 're-learn'.. However, I can work these types of unique classes into existing MMud.. There is no limit to the number of spellcasting classes I can create.. Infact, I was quite excited about the 4 elemental based 'Mancer' classes that I had created, perhaps I will re-work them to fit into a basic realm..
Also, I have dabbled with the idea of a 'themed' realm.. Primarily a 'Final Fantasy 2 (US)' themed realm.. with Dark Knights, Dragoons, Paladins, Callers, White Mage/Black Mage, Bards..etc etc.. I would design the realm around the world map of FF2, but then I would blend the 2 styles of games togethor so that it is equally playable as well as nostalgic..
Another Idea was to build a realm from scratch, but mimic Tele-Arena. Copy the basic city maps, and areas all the way up to 3rd city.. As well as build areas onto the outline. Re-creating the flagstone chambers would be pretty fun in my opinion.
I can flex the game in many ways to create new twists.. I am just interested in what mixture will bring more live-play to the realm.. Unique classes that I could create would include Archers, Summoners, Psionists, Callers, Illusionists and a plethora of other spell-based classes.
So, let's throw out some ideas and see if the MMB community can come up with some complex framework to create a truley great Mud. Any of you who are interested in joining in the project please let me know..
Constructive criticism is welcome.. But if your goal is to try to flame me or badmouth my ideas simply because you don't like me.. Go right fukn ahead, Like I care.. Lots of people don't like me, for whatever reasons (Usually the 'band-wagon' effect) but regardless of why you don't like me, I still write solid Muds. If you choose not to participate, its your own ignorance that is stopping you from enjoying this old game. This old game gets weaker and weaker everytime I visit this site, and I hate to see it go down the drain because a bunch of shit-talking teenagers with bad attitudes and power-trips pointed it in that direction. Thanks to Syntax, Demostheneses, Dreimas and the many other innovaters of this great game, and your efforts to keep it alive will go a long ways as long as we arent distracted by those who only directly promote negativity.
-Miles
Its sad to see no one responding in the 10 different Muds I logged into.. especially MudRev..
So what style of mud would bring some excitement back into the game? Does anyone have suggestions? I already have some ideas.. I would just like to hear what the public has to say.. I plan on having another lively Mud if I do decide to write one at all..
When was the last time anyone PvPed?.. maybe a realm based on Boss killing for Limited items will create a rich PvP environment.. Something the opposite of the high levels of MudRev, with more of a 'micro' theme..
I at one point had written a realm from scratch with Psionist and Summoners, it was about 60% completed.. then I formatted my computer and got rid of it.. The idea of a scratch realm would probably just be too much for most to be enticed to 're-learn'.. However, I can work these types of unique classes into existing MMud.. There is no limit to the number of spellcasting classes I can create.. Infact, I was quite excited about the 4 elemental based 'Mancer' classes that I had created, perhaps I will re-work them to fit into a basic realm..
Also, I have dabbled with the idea of a 'themed' realm.. Primarily a 'Final Fantasy 2 (US)' themed realm.. with Dark Knights, Dragoons, Paladins, Callers, White Mage/Black Mage, Bards..etc etc.. I would design the realm around the world map of FF2, but then I would blend the 2 styles of games togethor so that it is equally playable as well as nostalgic..
Another Idea was to build a realm from scratch, but mimic Tele-Arena. Copy the basic city maps, and areas all the way up to 3rd city.. As well as build areas onto the outline. Re-creating the flagstone chambers would be pretty fun in my opinion.
I can flex the game in many ways to create new twists.. I am just interested in what mixture will bring more live-play to the realm.. Unique classes that I could create would include Archers, Summoners, Psionists, Callers, Illusionists and a plethora of other spell-based classes.
So, let's throw out some ideas and see if the MMB community can come up with some complex framework to create a truley great Mud. Any of you who are interested in joining in the project please let me know..
Constructive criticism is welcome.. But if your goal is to try to flame me or badmouth my ideas simply because you don't like me.. Go right fukn ahead, Like I care.. Lots of people don't like me, for whatever reasons (Usually the 'band-wagon' effect) but regardless of why you don't like me, I still write solid Muds. If you choose not to participate, its your own ignorance that is stopping you from enjoying this old game. This old game gets weaker and weaker everytime I visit this site, and I hate to see it go down the drain because a bunch of shit-talking teenagers with bad attitudes and power-trips pointed it in that direction. Thanks to Syntax, Demostheneses, Dreimas and the many other innovaters of this great game, and your efforts to keep it alive will go a long ways as long as we arent distracted by those who only directly promote negativity.
-Miles