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Sys Goto.
Posted: Thu Jul 22, 2004 2:08 pm
by spudmessy
Is there a way to add more locations to sys goto commands in mud in addition to the predefined ones with Redux? Tried fiddling with it but I can't find anywhere I can edit ingame commands.
Places like Arlysia etc...
Cheers
Re: Sys Goto.
Posted: Thu Jul 22, 2004 3:27 pm
by War Hawk
nopers... they are part of the .dll file.
Re: Sys Goto.
Posted: Thu Jul 22, 2004 3:30 pm
by syntax53
Is there a way to add more locations to sys goto commands in mud in addition to the predefined ones with Redux? Tried fiddling with it but I can't find anywhere I can edit ingame commands.
Places like Arlysia etc...
Cheers
only way is to make teleport scrolls and/or learnable spells.
Re: Sys Goto.
Posted: Fri Jul 23, 2004 7:05 am
by Shaddow
Is there a way to add more locations to sys goto commands in mud in addition to the predefined ones with Redux? Tried fiddling with it but I can't find anywhere I can edit ingame commands.
Places like Arlysia etc...
Cheers
I can't remember which board it was, but you talked to a Wizard and asked him where you wanted to go, and he teleported you.
So there are a few idea's. One of the ops that have somethin like this might give you some ideas on how to make such. :D
Re: Sys Goto.
Posted: Fri Jul 23, 2004 11:51 pm
by spudmessy
I can't remember which board it was, but you talked to a Wizard and asked him where you wanted to go, and he teleported you.
So there are a few idea's. One of the ops that have somethin like this might give you some ideas on how to make such. :D
many thanks
Re: Sys Goto.
Posted: Sat Jul 24, 2004 9:36 am
by Sven
Ok, you can make scrolls with spells (cast spell, ability teleportroom/teleportmap), items (use item, cast spell, teleportroom/teleportmap), use the spell to cast a textblock (better balanced way, can add delays
nomonsters (failmsg):adddelay 5:teleport (room) (map): )
or make a npc to cast a textblock. ((command):adddelay 5:text (txtblock # of text):teleport (room) (map): )
So, those are the general methods.