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ok Q about nightmare and editing

Posted: Tue Jul 20, 2004 3:31 pm
by warg0ds
ok i would like to make a new class line of spells for 1 of my classes (witchking)

my Q is how would i go about making a drop down in nightmare for it.

like i know there mage priest bard kia well i want there to be witch in the list how would i go about doing that?

Re: ok Q about nightmare and editing

Posted: Tue Jul 20, 2004 4:08 pm
by iNViSiGOD
Thats hard coded into majormud. Cant do it VIA NMR.

Re: ok Q about nightmare and editing

Posted: Tue Jul 20, 2004 8:21 pm
by Sven
Its actually pretty simple, really.



First, you buy a monkey. Put monkey in room with a computer. Set monkey to randomly typing in passwords to hack into metro's database system. Feed monkey bananas. No bananas = no work, this is very important. Eventually said monkey hacks said company's database, whereby you can download the majormud sourcecode.



Now, you just need to search the source code for the magic system, add in your new magic slot, and release it in a new version of majormud. Syntx will then update nightmare to be compatable with this new version (may require large sums deposited into said programmer's bank account).



Simple.

Re: ok Q about nightmare and editing

Posted: Tue Jul 20, 2004 9:20 pm
by Demosthenes
to increase productivity, you'll want to have at least 1000 monkeys, at which point they will probably write the script to hamlet as well as either hacking into metro's database or producing an exact copy of the source code... see the hitchhiker's guide to the galaxy series for further info on this phenomenon.

Re: ok Q about nightmare and editing

Posted: Wed Jul 21, 2004 2:24 am
by warg0ds
ok i dint need a smart as answer ty necro for a decent 1

Re: ok Q about nightmare and editing

Posted: Wed Jul 21, 2004 2:28 am
by warg0ds
ok then so how would i make the new spells with keeping the same hp and mana ratios like the other?

like mage 1 and mage 3 are way dif as far as mana and hps go

Re: ok Q about nightmare and editing

Posted: Wed Jul 21, 2004 2:51 am
by Demosthenes
the question had already been answered, we were just having some fun, sorry if we're too smart for you. the mana and hp are up to you, but you'll need to make your new spells one of the existing magic types, and you'll need to class restrict all your existing scrolls of that magic type as well as as class restricting all the scrolls which teach the new spells. as well, you'll probably want to level restrict all the class restricted scrolls so that they don't show in shops as being usable before the level when the spell is learnable. i consider this quite clear, so i'm not gonna explain it again like you'll most likely need, sorry.

Re: ok Q about nightmare and editing

Posted: Wed Jul 21, 2004 10:18 am
by Sven
Yes, my post wasn't ment to be taken seriously. But it has been answered before, I'd seriously suggest going back to the beginning and reading every post, its amazing what you will learn ;)



And, you can make everyone druid 3 magic, and still have diff magic classes. Like demo said, you just have to class restrict your scrolls.

Re: ok Q about nightmare and editing

Posted: Wed Jul 21, 2004 11:54 am
by iNViSiGOD
Thats what i did with the beta of my "RedMages", they could use mage-1/priest-1

Re: ok Q about nightmare and editing

Posted: Wed Jul 21, 2004 5:36 pm
by apathy
ok i dint need a smart as answer ty necro for a decent 1



No, but you do need a spellchecker.