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What do you want in a MUD?
Posted: Fri Jun 25, 2004 10:23 pm
by Underworld
What would be your perfect Mud ?
I ask this as I am thinking of setting up my own MUD server, and I thought perhaps I should take a poll or something, get some advice on what players want.
So please, let me know. Things like,
Sys commands? which ones?
Portals? none/some/heaps?
New Classes/Races/items?
Lims/no lims?
PVP/no PVP, and what level?
Monster Exp and boss regen times?
changes to items and spells?
New quests? for exp? stat bonuses? new abilities? Hard quests?
New areas? just for more script spots or challenging tricky stuff?
Dynamic quests? no 2 ever exactly the same?
hangup penalties?
Max levels?
Whatever:D It would really help me to make a better world to play in heh.
(just realised I posted in the wrong forum, soz)
Re: What do you want in a MUD?
Posted: Fri Jun 25, 2004 11:44 pm
by Pike
Sys commands? which ones? goto, map, retrain
Portals? none/some/heaps? some to the farther areas
New Classes/Races/items? be original here(nobody wants to see the same thing over and over)
Lims/no lims? no limiteds
PVP/no PVP, and what level? no pvp
Monster Exp and boss regen times? 3-5x exp boss regen 1 hr
changes to items and spells? longer lasting bless spells
New quests? for exp? stat bonuses? new abilities? Hard quests? yes to all
New areas? just for more script spots or challenging tricky stuff? YES
Dynamic quests? no 2 ever exactly the same? sure
hangup penalties? no(some people cant control being hung by isp)
Max levels? 255+
Re: What do you want in a MUD?
Posted: Sat Jun 26, 2004 7:18 pm
by Zoloft
Sys commands? which ones? *goto, map, retrain, evil/good alighnment*
Portals? none/some/heaps? *none*
New Classes/Races/items? *yeah go origianla but make them evenly done
Lims/no lims? no lims! or lvl restrict*
PVP/no PVP, and what level? *none if so like 20*
Monster Exp and boss regen times? *10-20% no more 1/2 regen time*
changes to items and spells? *keep pretty much stock*
New quests? for exp? stat bonuses? new abilities? Hard quests? *harder quests if you boost xp and higher xp for the harder quests only*
New areas? just for more script spots or challenging tricky stuff? *no new xp areas cuz if so people will stop looking for good scripting which will make alot of areas obsolite. maybe some new shops and the such*
Dynamic quests? *no 2 ever exactly the same? yes deffinatly*
hangup penalties? *oh yeah need that deffinantly*
Max levels? *prob 500 or so just to keep people goin for awhiel they get tired of having to roll at not to high lvls*
**make increase in money dropped but too extreme**
Re: What do you want in a MUD?
Posted: Sun Jun 27, 2004 4:04 am
by uberdruck
Lots of players and lots of pvp.
Re: What do you want in a MUD?
Posted: Sun Jun 27, 2004 4:27 am
by Sven
should note that @ higher lvls mud breaks. You also need to build the mud around supporting higher lvls, or everything gets totally messed up. For an example of this go to dragondawn's board -_-
Good that you are planning ahead...
Sys commands? which ones?
-sys map. sys goto and retrain kill pvp.
Portals? none/some/heaps?
-some if incorperated correctly
New Classes/Races/items?
-Always fun to have, but need alot of work to make it all work.
Lims/no lims?
-unlimited with 1% drop rates on monsters or x3 the limiteds.
PVP/no PVP, and what level?
-PVP allowed, but don't let certain assholes on or your board will go to hell. PVP should be porportional to max lvl. ie: 100 lvls then 10 lvl pvp, 200 lvls then 20 or 25 etc.
Monster Exp and boss regen times?
-depends on how you set up board really. I'd go with leaving everything the same and scaling classes down to 1-10%. takes longer for exp to roll.
changes to items and spells?
-I like how in console RPGs you see items that actually have a tendency to be better the harder it is to get...
New quests? for exp? stat bonuses? new abilities? Hard quests?
-All good, but lots of work.
New areas? just for more script spots or challenging tricky stuff?
-I think live boards are more fun, but always need bosses to kill and to hold the new items/spell scrolls.
Dynamic quests? no 2 ever exactly the same?
-Random quests? *gasp*
hangup penalties?
-If pvp is allowed, yes.
Max levels?
-500ish would be cool. More if you can make it work.
Re: What do you want in a MUD?
Posted: Mon Jun 28, 2004 6:07 am
by Karnage
Sys commands? which ones? sys map only
Portals? none/some/heaps? some
New Classes/Races/items? yes for races/ no for classes
Lims/no lims? no lims with low drop % or x3 with normal drop
PVP/no PVP, and what level? PVP with 10-15 level range
Monster Exp and boss regen times? x5bosses/monsters and regen halved
changes to items and spells? uhhmm sure
New quests? for exp? stat bonuses? new abilities? Hard quests? sure
New areas? just for more script spots or challenging tricky stuff? nah
Dynamic quests? no 2 ever exactly the same? i guess
hangup penalties? yep drop like 2-5 random items and lose some hps
Max levels? 80 or something
i like when its simple to what a legit realm is with just some edits....
hope you get a bbs going sounds u like listen to peoples ideas and might have a good bbs --karn :wordup:
Re: What do you want in a MUD?
Posted: Mon Jun 28, 2004 9:14 am
by Underworld
Thanks for the input so far guys. Although it vaies alot and not much in common. I see people want hangup pens, new stuff is always good, It's a bit difficult to get high levels going, as in really high levels, so I might have to limit that to like 150 at the very max.
Was thinking of doing a major overhaul of the spell system, increasing buffs a tad, make all those useless spells, useful, keep them going up as levels progress. And beef the durations.
I've got an idea for 2 new races and classes, but since there are 2 very unused races and classes at the moment, I might replace these (so I dont have to edit the new guys in for all the quests lol).
Please keep the ideas coming guys, I've already started on this realm.
Also how fast do you want to level up? Need some sort of medium between the tedious slow exping of normal mud, and the super exp of edits.
Also in regards to pvp, I've never thought it really fair to pvp someone more than 5 levels below you. But I will do whatever you guys think is the best, after all you're the ones playing it:D
Re: What do you want in a MUD?
Posted: Mon Jun 28, 2004 11:35 am
by Panterra X
just my 2c.... anything over level 70 is too much.. max lvl of 150 is insane
Re: What do you want in a MUD?
Posted: Mon Jun 28, 2004 12:43 pm
by zan
just my 2c.... anything over level 70 is too much.. max lvl of 150 is insane
If I HAD 2 cents for all the times I read in this forum about people looking to create the "ultimate" board Id have a crapload of pennies.
Re: What do you want in a MUD?
Posted: Tue Jun 29, 2004 12:37 am
by Raybdbomb
you'd have at least, like, a dollar