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Scripting Area Mod

Posted: Sat May 29, 2004 1:05 am
by syntax53
I think one of the main problems with crowded BBS's is scripting locations. People get frustrated that they can't find a good spot and they're getting moved in on every other day and the regen doesn't hold up. This is my attempt at making a lot of the areas handle more people and regen more monsters.



Each area really shouldn't be any harder then it was previously. All I did was add more lair rooms in between the other lair rooms. I kept the max regen per room the same as whatever the current max regen for that area was. If you think about it, I basically just took out a lot of the walking space. I fixed a lot of the control room problems in each area as well.



I also tried to not add many lairs to the rooms that megamud takes to get to key points in the game. For example, I beefed up the graveyard a bunch, but I didn't add any lairs in the path from the bridge to the spectral knights tomb. This way you aren't fighting monsters room after room trying to get somewhere.



I plan to provide screen caps of how each area looks before and after the mod. I already have an export of the whole thing that someone could import, as well as an export for each individual area. I need to get some "undo" files done incase people want to remove the mod. I'm probably going to create a section on nightmare's website for this and start allowing people to post their edits to the site.



-syn



(This has been installed on MorbidBBS)







Lair Mod v1.2 - By Syntax



==> Ancient Crypt -- 1/1943-1966

-lairs: 12 -> 16

-mons/lair: 1-3 -> 3

-max area: 20 -> 80

-delays: 1-5 -> 1



==> Ancient Galleon -- 17/980-1008

-lairs: 7 -> 15

-mons/lair: 3

-max area: 10 -> 80

-delays: 2 -> 1



==> Ancient Stronghold -- 8/901-943

-lairs: 3 -> 16

-mons/lair: 2-3 -> 3

-max area: n/a -> 50

-delays: 5 -> 3



==> Barren Hills (incl Hill Giant Fort) -- 16/640-831

-lairs: 33 -> 90

-mons/lair: 3

-max area: 70 -> 255

-delays: 5 -> 3



==> Black Dragons -- 6/381-527

-lairs: 26 -> 65

-mons/lair: 3-4

-max area: 300

-delays: 5



==> Black Fortress -- 7/1174-1285

-lairs: 32 -> 52

-mons/lair: 1-3 -> 3-4

-max area: 38 -> 160

-delays: 5-8 -> 5



==> Black House, Cave Worms -- 1/1541-1580, +1/2428

-lairs: 15 -> 33

-mons/lair: 1-2 -> 2-3

-max area: 35 -> 100

-delays: 0-5 -> 1



==> Black House, lvl 2 -- 1/1459-1540

-lairs: 13 -> 45

-mons/lair: 1-2 -> 2

-max area: 25 -> 100

-delays: 5 -> 3



==> Black House, lvl 3 -- 1/1595-1634

-lairs: 6 -> 26

-mons/lair: 1-3 -> 2

-max area: 10 -> 50

-delays: 5 -> 3



==> Black Wastelands -- 3/669-787, +1/2426

-lairs: 0 -> 16

-mons/lair: 1

-max area: 40

-delays: 3



==> Blue Dragons -- 12/2259-2348

-lairs: 19 -> 45

-mons/lair: 3-4 -> 3

-max area: 100 -> 150

-delays: 5



==> Crater -- 6/1-76

-lairs: 10 -> 45

-mons/lair: 1 -> 2

-max area: 15 -> 120

-delays: 5 -> 3



==> Crimson Fortress -- 15/1053-1057

-lairs: 6 -> 10

-mons/lair: 2-4

-max area: 100 -> 200

-delays: 1-3



==> Crypt lvl 1 -- 1/1028-1069

-lairs: 12 -> 25

-mons/lair: 1-2 -> 2

-max area: 15 -> 50

-delays: 0 -> 1



==> Crypt lvl 2 -- 1/1237-1275, +1/1070

-lairs: 11 -> 26

-mons/lair: 1-2 -> 2

-max area: 20 -> 50

-delays: 0 -> 1



==> Crypt lvl 3 -- 1/1276-1309

-lairs: 7 -> 17

-mons/lair: 1-2 -> 2

-max area: 25 -> 50

-delays: 0 -> 1



==> Dark-Elf Royal Guards -- 8/697-707

-lairs: 6 -> 9

-mons/lair: 2-6 -> 3-6

-max area: n/a -> 60

-delays: 0 -> 1-3



==> Dark-Elf Soldier's Quarters -- 8/1699-1719, not 8/1700

-lairs: 8 -> 14

-mons/lair: 2

-max area: 30 -> 30

-delays: 2 -> 1



==> Dark-Elf Training Grounds -- 8/1724-1748

-lairs: 7 -> 17

-mons/lair: 2

-max area: 30 -> 40

-delays: 2



==> Duergars -- 6/2620-2649

-lairs: 14 -> 20

-mons/lair: 1-2 -> 2

-max area: 25 -> 50

-delays: 3-5 -> 3



==> Elder Darkwood Grove -- 7/20-141

-lairs: 20 -> 45

-mons/lair: 1-2 -> 2

-max area: 37 -> 100

-delays: 5 -> 3



==> Frozen Caverns -- 10/160-219, +10/35

-lairs: 14 -> 30

-mons/lair: 1-3 -> 3

-max area: n/a -> 120

-delays: 0 -> 1



==> Gnoll Encampment -- 2/1103-1122

-lairs: 10 -> 13

-mons/lair: 1-3 -> 3

-max area: 22 -> 60

-delays: 0-5 -> 1



==> Graveyard -- 1/816-842, 1/2418

+1/2606-2653, 1/3271-3301

-lairs: 12 -> 45

-mons/lair: 1-5 -> 3

-max area: 100 -> 150

-delays: 1-5 -> 1



==> Green Dragons -- 1/2803-3342

-lairs: 50 -> 80

-mons/lair: 2-5 -> 3

-max area: 400

-delays: 2-4 -> 3



==> Kobolds -- 6/754-834

-lairs: 12 -> 35

-mons/lair: 2-3 -> 3

-max area: 40 -> 120

-delays: 5 -> 3



==> Lava Fields -- 7/883-1005

-lairs: 16 -> 55

-mons/lair: 1-2 -> 2

-max area: 30 -> 120

-delays: 5 -> 3



==> Manscorpions -- 12/1671-1766

-lairs: 12 -> 59

-mons/lair: 3

-max area: 80 -> 180

-delays: 5-10 -> 3



==> Mithril Mines -- 6/2890-3108, 6/3159-3161

-lairs: 28 -> 64

-mons/lair: 1

-max area: 70 -> 100

-delays: 5 -> 3



==> Orc Barracks -- 15/1-185, 15/2104-2330

-lairs: 97 -> 165

-mons/lair: 2-5 -> 2-3

-max area: 700 -> 400

-delays: 0-3 -> 1-3



==> Orc Mansion -- 2/31-40, 2/29, 1/1325

-lairs: 6 -> 12

-mons/lair: 1-2 -> 2

-max area: 12 -> 25

-delays: 5 -> 1



==> Quaggoths -- 6/1811-1889

-lairs: 10 -> 33

-mons/lair: 1

-max area: 50 -> 75

-delays: 5 -> 3



==> Red Dragons -- 7/1287-1380, 7/1403

-lairs: 27 -> 48

-mons/lair: 1-4 -> 2-4

-max area: 47 -> 120

-delays: 5-15 -> 5-10



==> Rhudaur -- 2/2519-2601, 2/1808

-lairs: 11 -> 30

-mons/lair: 2-4

-max area: 38 -> 100

-delays: 1-5



==> Salamanders -- 6/1210-1243, 15/1137-1162

-lairs: 14 -> 29

-mons/lair: 2

-max area: 38 -> 80

-delays: 5 -> 3



==> Sandbar -- 16/272-299

-lairs: 6 -> 13

-mons/lair: 3

-max area: 25 -> 50

-delays: 5



==> Shadowfist -- 9/913-998

-lairs: 15 -> 28

-mons/lair: 3

-max area: n/a -> 90

-delays: 5 -> 3



==> Small Pyramid -- 12/1173-1192

-lairs: 6 -> 13

-mons/lair: 3-10 -> 5-10

-max area: 50 -> 100

-delays: 5



==> Stone Elementals -- 6/2257-2338

-lairs: 10 -> 33

-mons/lair: 1

-max area: 85 -> 100

-delays: 5 -> 3



==> Stone Giants -- 16/1078-1132

-lairs: 15 -> 25

-mons/lair: 2-5

-max area: 80 -> 100

-delays: 2-10 -> 5



==> Storm Fortress -- 16/1158-1199, 16/883

-lairs: 25 -> 31

-mons/lair: 2-5 -> 3-5

-max area: n/a -> 120

-delays: 1-10 -> 5



==> Tasloi -- 16/1-49

-lairs: 14 -> 29

-mons/lair: 3-4

-max area: 100 -> 120

-delays: 5



==> Volcano -- 16/1900-2103

-lairs: 34 -> 65

-mons/lair: 3 -> 2

-max area: 150

-delays: 5



==> White Dragons -- 15/773-834, 15/2058-2103

-lairs: 27 -> 45

-mons/lair: 2-4 -> 3

-max area: 130

-delays: 1-3



==> White Forest -- 17/1641-1751

-lairs: 22 -> 43

-mons/lair: 3-5 -> 3

-max area: 50 -> 150

-delays: 2-5 -> 2



==> Wooden Passages -- 1/1839-1881

-lairs: 9 -> 24

-mons/lair: 1-2 -> 1

-max area: 15 -> 40

-delays: 5 -> 3



==> Worms (MOD9) -- 7/1406-1514

-lairs: 19 -> 50

-mons/lair: 2-4 -> 2

-max area: 100 -> 150

-delays: 2-4 -> 3



==> Wyverns -- 1/412-471, 1/3310-3333

-lairs: 12 -> 26

-mons/lair: 2

-max area: 30 -> 75

-delays: 1

Re: Scripting Area Mod

Posted: Sat May 29, 2004 4:08 am
by BiG_SyNeR
Nice! What a great idea. I think that this kind of a mod is crucial to an outstanding MajorMud! Thanks Syn!

Re: Scripting Area Mod

Posted: Sat May 29, 2004 6:21 am
by Raybdbomb
changes one's expectations of the exp for that area



how did you do it? it's not quite every room that was changed into a lair... i know you didn't do it by hand

Re: Scripting Area Mod

Posted: Sat May 29, 2004 12:22 pm
by syntax53
changes one's expectations of the exp for that area



how did you do it? it's not quite every room that was changed into a lair... i know you didn't do it by hand

i did do it by hand. i did each area individually.

Re: Scripting Area Mod

Posted: Sat May 29, 2004 3:00 pm
by Sean
wow, tedious :)



i'd surely like to implement this to my board once you get the undo stuff done.



heh just dont run if low :)

Re: Scripting Area Mod

Posted: Mon May 31, 2004 4:00 pm
by syntax53
wow, tedious :)



i'd surely like to implement this to my board once you get the undo stuff done.



heh just dont run if low :)

people still run? i have always turned off running unless i'm scripting something like slime beast, cave worm, or newhaven. running is usually never a good option IMO.



p.s. i downgraded a few of the areas (a few less lairs in ancient crypt, ancient galleon, barren hills, sandbar, crimson fort, rhudar, small pyramid, wooden passages, mod9 worms, soldiers quarters, training grounds, elder grove, and black dragons. took out one room from black fort.)

Re: Scripting Area Mod

Posted: Tue Jun 01, 2004 8:59 am
by Speed
Running is bad, every time I run I get killed. Usually you just need that one last hit anyway, and if you run, the vc mob hangs you on your exit from the room. Personal preference, I guess.



Props to the lairs, Syn. Shit looks good.

Re: Scripting Area Mod

Posted: Wed Jun 02, 2004 5:39 am
by Khaled
Maybe I'm not the most impartial judge here, but I liked the small pyramid being maxed out with regen rooms--it doesn't increase the danger and greatly increases the mana/exp returns for room spellers.

Re: Scripting Area Mod

Posted: Wed Jun 02, 2004 9:15 am
by syntax53
it doesn't increase the danger and greatly increases the mana/exp returns for room spellers.

it helps keep down the chances of one room getting really stacked. Also if you do die and you have to do a DP run, it's nice to have places to rest.

Re: Scripting Area Mod

Posted: Fri Jun 04, 2004 1:34 am
by syntax53
Screenshots and download now available: http://nmr.mudinfo.net/index.php?add-ons