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New Class Line of Spells?
Posted: Tue May 25, 2004 2:15 am
by Necrosaro420
How can i succesfully add another line of spells for a class? I know I have to use bard/mage/kai/priest ect, but if I put a class bard 4, and a spell bard 4...it wont work...know of anykinda workarounds?
Re: New Class Line of Spells?
Posted: Tue May 25, 2004 2:42 pm
by syntax53
what you gotta do is sorta like what mud rev has done. you need to make all the scrolls that teach you the spells class restricted to whichever classes can learn them. then you give the class whatever magery you want. and make the spells with scrolls restricted to that class. also, don't forget about spells learned via textblocks.
note: if you plan to provide people with mmud explorer exports, MME most likely will never check the class restrictions on the scrolls when filtering spells. so you'll probably want to make a webpage or something that shows the users what spells they get.
Re: New Class Line of Spells?
Posted: Tue May 25, 2004 3:30 pm
by iNViSiGOD
I made a redmage class based off of priest and mage spells by copying the spells and assigning them to usable only by Red Mages. Its very beta but i got one that casts Red MIHE and Red MMIS. Seems to work,just very time consuming.
Re: New Class Line of Spells?
Posted: Tue May 25, 2004 6:09 pm
by Necrosaro420
Thats what I had did before, flagged all the bard spells for a bard...but then alot of them would say on the bard scrolls even if you was a bard like "You cant use" or "spell to powerful" even if they was able to get it..but I jujst did it again and looks like they have fixed it. Thanks!
Re: New Class Line of Spells?
Posted: Tue May 25, 2004 8:15 pm
by Kai Shadowbane
Thats what I had did before, flagged all the bard spells for a bard...but then alot of them would say on the bard scrolls even if you was a bard like "You cant use" or "spell to powerful" even if they was able to get it..but I jujst did it again and looks like they have fixed it. Thanks!
You could always try the way I wanted to do it, which was to add spells via textblocks and "trainers" instead of using scrolls for a new class, since a scroll is soooooooo cliché.
:)
-Kai