Page 1 of 3
Need DLL database names [Archive] - ForumsHQ
Posted: Fri Jul 20, 2001 8:15 pm
by iNViSiGOD
Working with Majormud again, what i need is a list of the file names that are related to each database. example: wccitems.dll = items database wccbank.dll = bank database and so forth, i havent really messed with the editing scene in a while so i could us the assistance, later.
iNViSIGOD,
Ever wonder why hotdog packages come in 8 and the buns only in 6?
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Sat Jul 21, 2001 11:28 am
by MrBlack
For the nt version of mud (dont know if they still have the dos version available, I haven't looked) but heres a list:
users - wccuser2.dat
shops - wccshop2.dat
items - wccitem2.dat
spells - wccspll2.dat
maps - wccmp002.dat
races - wccrace2.dat
classes - wccclas2.dat
gangs - wccgang2.dat
banks - wccbank2.dat
known monsters - wccknms2.dat
active monsters - wsccacms2.dat
text blocks - wcctext2.dat
messages - wccmsg2.dat
update file - wccupda2.dat
A complete list
When editing these files, don't edit the wccacms2.dat (active monsters) because this is only the file retaining the information of all monsters currently in rooms. Once you kill the monster you edited, it will respawn as the defaults set in the wccknms2.dat file (known monsters).
The wccupda2.dat file contains the information from all the other files (minus the user/gang file) And if you make changes to those, make changes to this or when you start the bbs, it will check them against that file and see theres something wrong, crash your board, and reset the files from the vir's
Of course, that's never any fun ;)
Also, theres a shit load new files, all with extensions of .hse, these are the new ganghouse desc. files. Editable with notepad The .ban files are the ganghouse banner desc. files and the .emb files are for the ganghouse emblems. (Just a lil extra knowledge )
More info: wccmmhlp.msg is your help file. Totally editable in wordpad or some large format text editor. The great thing about this file, wcc left instructions in it to edit it :biggrin:
K, I think thats enuf info for now. Need anything else, just gimme a holler
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Sat Jul 21, 2001 1:30 pm
by iNViSiGOD
####, good job MrBlack, figured if anyone would post a reply it would have to be you :biggrin: thanks alot,you saved me alot of grief :cheesy:
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Sun Jul 22, 2001 12:01 am
by Gronk
how do I edit them? i'm an old-school kind of guy so i tried notepad. no dice. and ideas?
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Sun Jul 22, 2001 11:04 am
by MrBlack
You will need to go find yourself a nice hex editor. I recommend Hex Workshop, last I looked, the current version was 3.11, not sure what it is now. It is one of the best hex editors around, IMO. You can get a trial copy from breakpoint at www.bpsoft.com
If you need some help deciphering what you see, check out the tuts at sofacy's webpage. That should make tryin to edit the files so much easier
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Tue Jul 24, 2001 11:10 am
by Raybdbomb
yeh... MrBlack is dBomb when it comes to hexin that game...
Ray
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Tue Jul 24, 2001 6:01 pm
by MrBlack
Heh, thanks for that Ray..
Sometimes I think I'm the only one that still edits it old school, I'm glad to see some new people with a new interest in it. Maybe that's only due to that lack of nightmares availability now
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Tue Jul 24, 2001 9:21 pm
by MagusIsGay
hrmm... i was visitin Necrosaro's page ... his forum and it had a link to www.majorhex.f2s.com for majormud hexing... you wouldn't happen to know anything about that would ya? the pages don't work... hrmm bummer
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Tue Jul 24, 2001 9:22 pm
by Raybdbomb
DOH! i meant to post that one with this username heheheh
Re: Need DLL database names [Archive] - ForumsHQ
Posted: Tue Jul 24, 2001 10:17 pm
by Gronk
ok, i finally got some spare time to work on this. is there some rhyme or reason to how it all works? i've never really dealt with a hex code thing like this before. mostly i just coded things into hex for encryption before. basically what i want to do is to edit some of the classes, any suggestions on where to start?