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Room Attributes [Archive] - ForumsHQ
Posted: Mon Aug 06, 2001 12:47 pm
by Papa Smurf
Anyone have a list of what the different room attributes are? just a number doesn't help me very much..
Re: Room Attributes [Archive] - ForumsHQ
Posted: Mon Aug 06, 2001 1:44 pm
by MrBlack
You mean for the exit types, right?
I might have a list of those around, let me take a look and I'll get back to you on that...
Re: Room Attributes [Archive] - ForumsHQ
Posted: Mon Aug 06, 2001 1:51 pm
by MrBlack
####...took me a few to find em, I should prolly put all my hex work in one dir instead of all over my 3 hd's heh...
This is what I have from when I mapped the mapfile. Its about a year and a half or more old, so there might be new stuff, or stuff I missed...If you find something else, let me know ;)
00 - normal exit
02 - requires key
03 - requires item
06 - hidden exit
07 - door
08 - change map
10 - use command (references wccmsg2.dat)
11 - gate
12 - remote action (references wccmsg2.dat)
13 - class retricted
19 - normal exit
Oh, and I can't remember if thats the dec or hex #
Re: Room Attributes [Archive] - ForumsHQ
Posted: Mon Aug 06, 2001 3:03 pm
by Papa Smurf
uhm.. nightmare comes with a file called "roomspara" that gives you the same info.. but when you look at rooms there is an "attribute" tag.. I was just curious what they stood for..
map 1 room 1 uses an attribute of 2
eathen tomb has attribe of 1
shadowy healer has attribute of 8
I'm sure it has to do with things like being able to attack people.. because I changed it in halls of the dead to 0, and when someone tried to sys goto silv to avoid pvp, I just sys goto silv and hit his ass:) Stupid people:)..