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Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Fri May 10, 2002 7:06 am
by Necrosaro420
I added a few class's with nightmare, when you enter mud, you can be those class's ect ect. Except for one of them, MMEDIT wont notice. When I use mmedit to edit a user, itll set there class as " " blank. but it notices the other new class's I put in????

Re: Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Fri May 10, 2002 10:37 am
by manic
I may be wrong, cuz im stoned as fuck right now, but it seems like I had done the same thing at one time, and ended up having to add the classes to mmedit also, then changing the users class to the new class.. something along those lines

Re: Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Fri May 10, 2002 6:46 pm
by iNViSiGOD
Ditch MMEDIT and go with LJN

Re: Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Mon May 13, 2002 2:24 am
by Raybdbomb
ditch LJN and go with

Harry Balzak

aaaaaaaaaaaaand

Tiny Penis

Re: Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 7:15 am
by Locke Cole
Quote (iNViSiGOD @ May 10 2002,18:46)Ditch MMEDIT and go with LJN *[/quote]

Hm, except doing that won't accomplish anything. He's adding NEW classes, not changing existing ones. LJN may be all things wonderful to you, but it's not going to solve all your problems.

What he needs is a crack/hex for the DLL that will enable races/classes beyond the hard-coded limit.

Re: Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Fri Jun 21, 2002 10:19 am
by Locke Cole
Quote (Xetox @ June 21 2002,10:15)ummm ok, did u up the buffer limit on max races?[/quote]

Must be an older version that got pirated. I dynamically allocated any race/class listings in later versions.

Re: Wierd problem with MMEDIT [Archive] - ForumsHQ

Posted: Sat Jun 22, 2002 3:48 am
by Panterra X
lol.. solution with mmedit.. after you do your edits copy wcc*.dat wcc*.vir mmedit2k olny reads .virs