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MajorMud Corruptions
Posted: Sun Mar 28, 2004 7:37 pm
by Raiden
Syntax --
Working on importing some new areas from one of my editors. Import it through the database importer. Compile, run an offline recovery and then bring the board back up only to discovery it's gone into it's Majormud corruption utility.
I've tried it twice now and it's done the same thing. The area's work fine on my editors test board, what in the world could be going wrong?
Any information would be appreciated!
-Raiden
Re: MajorMud Corruptions
Posted: Sun Mar 28, 2004 9:21 pm
by Kai Shadowbane
make sure you have the correct NMR version for your majormud version, other than that, then make sure there are no conflicts with the imported areas with the original files.
Re: MajorMud Corruptions
Posted: Sun Mar 28, 2004 11:55 pm
by Raiden
Running 1.47n, have a version of mmud n running. No reason the two should be causing conflicts.
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 1:53 am
by syntax53
"Majormud corruption utility" ?
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 1:10 pm
by Raiden
Whatever program begins to run when MajorMud has a database corruption. Stops users from entering mud and makes you reinstall everything.
Database corruption found -- attempting to fix, or whatnot on the WG screen.
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 1:21 pm
by iNViSiGOD
I've gotten those on more than once instance. Usually happens when an invalid attribute is assigned to a monster or invalid spell based attack. At least in Lunars case that is.
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 1:53 pm
by syntax53
Whatever program begins to run when MajorMud has a database corruption. Stops users from entering mud and makes you reinstall everything.
Database corruption found -- attempting to fix, or whatnot on the WG screen.
Ok, so no other program actually is running then. I wasn't sure if you were talking about the recovery console (wccmmutl.exe). There isn't any utility running, it's just some code mud does. I have only seen those errors on an unpatched dll. Check out this thread (http://www.forumshq.com/showthread.php?t=4914&highlight=attempting+fix).
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 2:48 pm
by Raiden
Ok -- So that sounds like it may be the problem... With an unpatched dll that is... But the question is, how do I change/edit the dll?
-Raiden
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 2:55 pm
by syntax53
Ok -- So that sounds like it may be the problem... With an unpatched dll that is... But the question is, how do I change/edit the dll?
-Raiden
Answering that question would break the rules of this message board. (hint)
Re: MajorMud Corruptions
Posted: Mon Mar 29, 2004 3:16 pm
by Raiden
Ahh gotcha.
Anyhow... It's definitely not an unpatched .dll... Otherwise I don't believe I would be able to have the item, race, class, monster edits in that I currently do.
So, I guess the question becomes, what else could be causing this problem?
The edits are working fine on our test board, but when we import them to Boink, they corrupt the mud.