stupid question bout mud modules
Posted: Mon Mar 01, 2004 6:07 pm
after i installed 1.11o i went to test it out. i wanted to see if my modules were installed correctly so i did sys goto lostcity. my wg crashed and i dunno why. this might be a really stupid question but where to i enter module activation codes? isnt the one in mudmenu just for storing them? plz help. thanx.