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stupid question bout mud modules

Posted: Mon Mar 01, 2004 6:07 pm
by HeLLBoY
after i installed 1.11o i went to test it out. i wanted to see if my modules were installed correctly so i did sys goto lostcity. my wg crashed and i dunno why. this might be a really stupid question but where to i enter module activation codes? isnt the one in mudmenu just for storing them? plz help. thanx.

Re: stupid question bout mud modules

Posted: Mon Mar 01, 2004 7:49 pm
by Platinum
Take a sysop char to the MajorMUD Main Menu

Type SYSOP

Type A

Type 1

Enter your code for module 1 and hit enter.

Type A

Type 2

Enter your code for module 2 and hit enter.



Etc..