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closing doors and more

Posted: Sun Feb 22, 2004 3:05 pm
by Gert_B_Frobe
I have a question on the room editor as far as making a door close faster than 5 minutes. I put 0 in the time section but then it makes door always open. I want the door to shut and lock pretty fast like almost right after you pass through it or at least like 30 seconds or 1 minute not 5 minutes. Another thing si there a way to edit mud to have a CP for ability trade or something like you can trade CPs to get an ability like an illumination boost?



thanks

Re: closing doors and more

Posted: Sun Feb 22, 2004 3:12 pm
by Platinum
Don't think either is possible..but you'd have to wait til someone like Syntax sees the post to be sure.

Re: closing doors and more

Posted: Sun Feb 22, 2004 4:37 pm
by Kai Shadowbane
looks like you can do the cp for ability thing (no clarification on the AddCP ability yet, tho that looks like it would work the same as the addexp one)



and as for the door... This is nowhere near tested, but try playing with abilities 61 and 161, neither are known how to work yet, but it's about the only shot so far

Re: closing doors and more

Posted: Sun Feb 22, 2004 5:46 pm
by Gert_B_Frobe
looks like you can do the cp for ability thing (no clarification on the AddCP ability yet, tho that looks like it would work the same as the addexp one)



and as for the door... This is nowhere near tested, but try playing with abilities 61 and 161, neither are known how to work yet, but it's about the only shot so far



I'm still real new to editing and such do you know of a thread i can check out that will explain how to play with the abilities and the addcp and addexp?



Thanks

Re: closing doors and more

Posted: Sun Feb 22, 2004 9:23 pm
by Kai Shadowbane
I'm still real new to editing and such do you know of a thread i can check out that will explain how to play with the abilities and the addcp and addexp?



Thanks



use the textfile help in nmr,read it thoroughly and make sure you understand, and then test/play until you think you have it right (remember addexp -100 subtracts exp, use that example for addcp, theoretically it should work)