Concerning Edits
Posted: Mon Feb 02, 2004 4:52 am
Hola
At a casual glance, the edits look fairly balanced. Although there are some aspects I still have problems with but whatever.
As a person in love with neutrality and the philosphy of balance I still feel that
the new edits are a bit unbalanced. This leads to unfair gameplay and such. Let me illustrate one such strata of data: races.
In the original races, the stats generally follow the basic criteria of a race. Also it "generally" follows that the more bonuses you have the higher the exp chart.
Now if we were to pick a race with a high bonus feature similar to thri-keen that
race would be a dark-elf.
Dark-elf stats: 45% exp chart illu +80, racestealth, +1 crits +3 acc
Thri-keen stats: 45% exp chart pu damage +3, ac +3, DR, illu +50, crits +1
comparing the 2, it is obvious that thri-keen has a much added bonus over the
dark-elf. Also the ac +3 and the bonus DR is very VERY good for a mud that has
switched over to relying on AC more than ever.
The most bonuses the original races have per race is 3 extra bonuses per race. Dark-elf is the only exception having 4. Nekojin has 4 but one of them is
rcol -10 so that doesn't count
But all the new races except one have many bonuses averageing form 4-5 most being insanely positive unbalancing the original races and skewing the realm
I don't mind the new races, hell I helped a little bit by balancing them. I've really liked what I've seen so far by the new races but I still think that there are some more minor edits to be done.
That and the quest weapons have the same problem. I've only seen a couple but they're bonuses "far" outstrip the original qweapons in terms of stats. Balancing is very hard to do but very key. Hence all those letter updates to mud. You'll never get it all right but you have to keep trying.
If your one of the new races, I'm sure you'll hate me but hell balancing is everything. Remember mystics back in the day? I remember my friend Fire accidently 2 rounded LOTH by mistake when we ran into him. He can't do it now because they've downgraded mystics but people still play them.
Having a fair realm is more fun because it involves skill in the user and not just relying on your stats to win.
My 2 cents.
At a casual glance, the edits look fairly balanced. Although there are some aspects I still have problems with but whatever.
As a person in love with neutrality and the philosphy of balance I still feel that
the new edits are a bit unbalanced. This leads to unfair gameplay and such. Let me illustrate one such strata of data: races.
In the original races, the stats generally follow the basic criteria of a race. Also it "generally" follows that the more bonuses you have the higher the exp chart.
Now if we were to pick a race with a high bonus feature similar to thri-keen that
race would be a dark-elf.
Dark-elf stats: 45% exp chart illu +80, racestealth, +1 crits +3 acc
Thri-keen stats: 45% exp chart pu damage +3, ac +3, DR, illu +50, crits +1
comparing the 2, it is obvious that thri-keen has a much added bonus over the
dark-elf. Also the ac +3 and the bonus DR is very VERY good for a mud that has
switched over to relying on AC more than ever.
The most bonuses the original races have per race is 3 extra bonuses per race. Dark-elf is the only exception having 4. Nekojin has 4 but one of them is
rcol -10 so that doesn't count
But all the new races except one have many bonuses averageing form 4-5 most being insanely positive unbalancing the original races and skewing the realm
I don't mind the new races, hell I helped a little bit by balancing them. I've really liked what I've seen so far by the new races but I still think that there are some more minor edits to be done.
That and the quest weapons have the same problem. I've only seen a couple but they're bonuses "far" outstrip the original qweapons in terms of stats. Balancing is very hard to do but very key. Hence all those letter updates to mud. You'll never get it all right but you have to keep trying.
If your one of the new races, I'm sure you'll hate me but hell balancing is everything. Remember mystics back in the day? I remember my friend Fire accidently 2 rounded LOTH by mistake when we ran into him. He can't do it now because they've downgraded mystics but people still play them.
Having a fair realm is more fun because it involves skill in the user and not just relying on your stats to win.
My 2 cents.