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Does AC have a cap/roll over?

Posted: Sat Dec 27, 2003 9:53 pm
by Sven
topic. Thanks for the information and time. I didn't see it stated anywhere and was wondering.

Re: Does AC have a cap/roll over?

Posted: Sun Dec 28, 2003 4:13 am
by dxpac666
Name: * Lives/CP: 9/10

Race: Specter Exp: 972557 Perception: 71

Class: Priest Level: 5 Stealth: 0

Hits: 10041/10041 Armour Class: 552/20 Thievery: 0

Mana: *1096/1096 Spellcasting: 628 Traps: 0

Picklocks: 0

Strength: 50 Agility: 50 Tracking: 0

Intellect: 80 Health: 40 Martial Arts: 127

Willpower: 70 Charm: 30 MagicRes: 72



it can go up that high at least, I dunno if you're ever gonna hit that though.... that's my op, normal users should never have ac that high.... hopefully that sorta answers your question

Re: Does AC have a cap/roll over?

Posted: Sun Dec 28, 2003 5:55 pm
by Sven
Name: * Lives/CP: 9/10

Race: Specter Exp: 972557 Perception: 71

Class: Priest Level: 5 Stealth: 0

Hits: 10041/10041 Armour Class: 552/20 Thievery: 0

Mana: *1096/1096 Spellcasting: 628 Traps: 0

Picklocks: 0

Strength: 50 Agility: 50 Tracking: 0

Intellect: 80 Health: 40 Martial Arts: 127

Willpower: 70 Charm: 30 MagicRes: 72



it can go up that high at least, I dunno if you're ever gonna hit that though.... that's my op, normal users should never have ac that high.... hopefully that sorta answers your question





I did some testing and found out this. With 140 ar robe, I get hit about 10% by a kobold. This persists up to 230. @ 240 ar, its like im not wearing anything. So, while there may not be a # cap, i think it rolls over after 230 something. Or, I could just be not taking into an account a factor that would make me get hit. This was tested on a lvl 1 character, human, so nothing was affecting ac. Its stats were all 10, so I dunno if that would have anything to do with how much ar works.

Any more information is appreciated :)

Re: Does AC have a cap/roll over?

Posted: Mon Dec 29, 2003 3:36 pm
by Speed
It probably rolls over at 255, plus or minus modifiers. WCC didn't think ahead when they started as we all know.

Re: Does AC have a cap/roll over?

Posted: Sat Jan 10, 2004 4:03 pm
by apathy
It probably rolls over at 255, plus or minus modifiers. WCC didn't think ahead when they started as we all know.



You mean Lance? :)

Re: Does AC have a cap/roll over?

Posted: Tue Jan 13, 2004 1:24 pm
by Pantharen
Lance never figured that MajorMud would last this long, I talked to Him and his wife last year and they were totally blown away by the "cult" following that Majormud has. He was even more shocked that people are actually still buying mods and patches.