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dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Mon Dec 01, 2003 7:56 am
by cynsyn
hmm his status is alive , when i goto his room this is what i get
[HP=86]:sys status
Room 315 Map: 1
This room as Area: Max: 0 Current: 0
Min: 30 Max: 30 Group: Group 1 by Number: 0
Room Max: 3 Current: 0 Last Killed: 00:00:00 Delay: 1
No controlling room.
Specific Monster: 249-hooded traveller [1/1]Last Killed: 00:00:00 (RG: 1)
Patrollable
Monsters: 1080 1082 1087
Items: 1091(0) 649(4)
Hidden items: None
Placed items: 1091 1091 1091
Stocking Info for shop 2:
he's not in the room , nore have i found him anywhere yet. anyone have an earthy idea ?
Re: dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Mon Dec 01, 2003 3:27 pm
by zan
try a cleanup. see if he comes back to his room.
Re: dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Mon Dec 01, 2003 6:30 pm
by DeathCow
If you use NMR you can just change it from Active 1 to Active 0. That will fix it :0
Re: dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Mon Dec 01, 2003 7:21 pm
by syntax53
try a cleanup. see if he comes back to his room.
run an offline recovery as it will delete all the active monsters. the monster is probably somewhere else in the realm because it says it's there ([1/1]).
Re: dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Mon Dec 01, 2003 7:22 pm
by syntax53
If you use NMR you can just change it from Active 1 to Active 0. That will fix it :0
yes, but there will then be a duplicate somewhere.
Re: dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Tue Dec 02, 2003 2:27 am
by DeathCow
I always thought that when a monster rgened the active number increased by one and that before a monster rgenerates it chks against the active number to tell if there is one presently there. When a monster dies the active number is decreased. But if an error causes the monster to poof then the active number doesnt decrease so the game doesnt know to rgenerate the monster in its proper home. There wont be any reason for the hooded traveler to rgenerate else where, sort of an error, right? So i wouldnt think there would actually be a hooded dude floating about somewhere. Although it probably wouldn't hurt to go ahead and run the recovery. Ah hell i guess it doesnt matter anyway. laugh. nm :0
Re: dissappearing hooded traveller [Archive] - ForumsHQ
Posted: Tue Dec 02, 2003 6:32 am
by cynsyn
heh , it gend on a recov. was just bewildered that it dissappeared to begin with. ohwells just one of them thangs i guess.