Page 1 of 1

MajorMUD Updates

Posted: Mon Nov 24, 2003 11:11 am
by syntax53
regarding v1.11o:

http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=111k;action=display;num=1069564028



The sysops have been kept updated, but I thought you all would like a note on the progress as well.



At this time, a working beta version has been put on 2 outside realms. The first one ran the beta version for the first day just for stability, without removing any extra bounces. They have had no stability issues and this morning (day 2) removed the extra bounces. They are now at about the point they would have their next bounce/loss of regen and so far so good.



The second realm has been up 13 hours since their last cleanup and 4 hours past what would have been their next bounce/loss of regen point and so far no loss of regen.



If both realms have no stability or regen issues by Monday, we will be releasing the beta version to a few other boards that have volunteered to do testing, and will start on making and testing builds for the regen fix (it includes a file conversion, so this will take longer than normal to make 4 builds and test to verify they all work properly).

Shannon



regarding the future of majormud in general:

http://www.majormud.com/future.html



This page is a list of what we are currently working on and what projects we will be working on after that. It is not an all inclusive list of every bug or change that will be in each release, but rather a rough list showing the primary focus for each release. This list is subject to change as needed.



1.11o

- Monster Regen Fix



1.11p

- Problems reported from 1.11n



1.11q

- Problems reported from 1.11n/1.11o that require additional testing

- Minor game enhancements



1.11r

- Module 10



1.11s and beyond:

- Rework of the spellcasting system

- New races (as discussed in the Ideas Forum)

- New classes (as discussed in the Ideas Forum)

- CP usage for high level characters

- Character remorting into exclusive races and/or classes