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is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 23, 2001 12:05 am
by Spike420
nt.
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 23, 2001 12:26 pm
by Aragon
yeah, 65535 is greater than 65k :o
:cool:
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 23, 2001 1:25 pm
by Spike420
ok, let me rephrase, can i make more than 65535exp monsters?
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 23, 2001 3:45 pm
by MrBlack
Heh, no you cannot. The current limit is imposed by the programmers use of variable declarations. Now, if they made it a floating double or some shit, you could prolly get a couple million exp ;)
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 23, 2001 5:56 pm
by Aragon
might be possible with a little trickery using Nightmare...i.e. call the "text block" of the dying monster twice..therefore 2x the 65k exp ;)
or maybe i'm just a dreamer :)
:cool:
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 23, 2001 6:24 pm
by MrBlack
Grin, you would have to just write a text block, right now, each monster calls from the message file, and the exp is in the monsters database entry. They do have a 'on death' text block, which you could put a text block number in, and then create that text block and have it give any amount of exp.
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Sat Mar 24, 2001 10:46 am
by Aragon
Might want to try looking into the quests....2nd quest gives 100k which is obviously more than 65k :o
:cool:
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 30, 2001 6:51 pm
by Darklord
Using a textblock wouldn't properly split up exp between a party I would guess though. I'm thinking it would probably just give the exp to whoever did the killing blow, which kinda stinks.
Then again I don't know anything about how text blows work... perhaps it would give the full exp amount to everyone? (But if that's the case, wouldn't it give it to everyone in the room, regardless of whether or not they were in combat with the monster?)
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Fri Mar 30, 2001 8:36 pm
by Aragon
Quote:
Quote: from Darklord on 6:51 pm on Mar. 30, 2001
Using a textblock wouldn't properly split up exp between a party I would guess though. *I'm thinking it would probably just give the exp to whoever did the killing blow, which kinda stinks.
Then again I don't know anything about how text blows work... perhaps it would give the full exp amount to everyone? *(But if that's the case, wouldn't it give it to everyone in the room, regardless of whether or not they were in combat with the monster?)
Well, lets analyze this ;)
If you say it gives exp to whoever did the killing blow and not to everyone, you are agreeing that the textblock is what gives the exp in the first place. If this is the case, it is therefore concluded that the exp will be automatically split between party members.
As for the text block issuing exp to everyone in room, that would not be the case because you don't see "*Combat Off*" if you are not engaged in combat in the first place ;)
:cool:
p.s. How's doormud coming along?
Re: is it possible to make more than 65k mons? [Archive] - ForumsHQ
Posted: Sat Mar 31, 2001 8:41 am
by MrBlack
Ok, this should be the way it is. Everyone has done the mod5 phoenix feather quest, right? When each of the three bosses you kill dies, it calls a text block. This text block gives the item to everyone in the room that has an ability marker set to a certain number range. This is like what you can do for monsters. But, because its a text block, and it is run for each character, they would all receive the same amount of exp. Only, a text block for a monster wouldn't be set to check for an ability (unless you only want people to get exp after they have done something else in the realm ;)