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monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 1:59 pm
by cynsyn
I'm getting mobs with outragous hps , i checked the dats they look right . like bone warriors having afew k hps. anyone know what could be causing this , and how to fix it .

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 10:54 pm
by syntax53
I'm getting mobs with outragous hps , i checked the dats they look right . like bone warriors having afew k hps. anyone know what could be causing this , and how to fix it .



so what are your symptoms? just that when you attack these monsters they take forever to die? but if you look at them in the dats they look right? did you check all the bone warriors in the dats? there are a few? never heard of that one though.



-syn

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 10:56 pm
by Miles
I'm getting mobs with outragous hps , i checked the dats they look right . like bone warriors having afew k hps. anyone know what could be causing this , and how to fix it .



What are you using to View and Edit the .dats? If you used NMR to mass multiply the exp, and you somehow mixed up the exp and exp multiplier it could of thrown the exp WAY Off. Then you wuold be viewing them in a different view which makes them seem legit? This is my only thought and this is why:



I use NMR primarly to edit, and I gave new shops various names such a "DaleArmour1", "DaleArmour2" ... I then sent the Data files to Mindcry, who uses MMView to look at them. He commented on how sloppy my organization of shop names was, and pasted something odd like "Dale 2 @!Armour" ... I can't quite remember but I'm not sure.. But things can look slightly different in different viewers.

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 10:57 pm
by cynsyn
Just like a 650 hp mob suddenly has 5000 hp , yeah i search through all of them , but it was the ones in the mod 9 area. even had a rat in newhaven take like 5 shots of neco beam . at like 1200 dmg. but all the mob dats look right . i search all of them down.. just seems to happen every now and then.





i use nmr Miles. i might have to grab mmview and see if anything is messed up tho.

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 11:00 pm
by syntax53
Just like a 650 hp mob suddenly has 5000 hp , yeah i search through all of them , but it was the ones in the mod 9 area. even had a rat in newhaven take like 5 shots of neco beam . at like 1200 dmg. but all the mob dats look right . i search all of them down.. just seems to happen every now and then.



do you have your dat version set correctly in nmr's settings? do you see a "exp multiplier" on the monster screen? what mud version are you running?

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 11:06 pm
by cynsyn
yeah i have it set right.. and no , no multi. on them besides the standard 1 , an i'm running 1.11n

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 11:11 pm
by syntax53
yeah i have it set right.. and no , no multi. on them besides the standard 1 , an i'm running 1.11n



if you don't have a mutliplier value on the monster editor then either something is wrong with it not showing (which no one else has reported) or you don't have it set right. what version nmr are you running? try setting it incorrectly and saving and then setting it back and saving.

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 11:14 pm
by cynsyn
i have a multiplyer value of 1 on all except for bosses , and i have 1.4NMR , and set to N version , guess i confused you with the standard value on there in the post above.

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 11:17 pm
by syntax53
i have a multiplyer value of 1 on all except for bosses , and i have 1.4NMR , and set to N version , guess i confused you with the standard value on there in the post above.



oic .. uh, i dunno then right now. did you try an offline recovery? or maybe the dll you are using is the incorrect version.

Re: monsters [Archive] - ForumsHQ

Posted: Thu Oct 30, 2003 11:21 pm
by cynsyn
yeah i did a recovery. heh the dll is umm original. i've heard it happen on other afew other boards before but never really asked into cause i had no reason till now. but the other baords aren't around anymore.