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Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 5:36 pm
by Platinum
I was wondering if there would maybe be a way to have a 'personalized' limited item list? Like say, you could have NMR be able to search through your items and pull out all the limited ones and have it make a list. Then that list could be used for say stocking shops...you could want to stock your shops of all items EXCEPT limited ones..feel me? That would be neat, I know it's a pain in the ass when you have to go through each shop individually and edit out every limited item..I've had to do it MULTIPLE times and it really sucks:(
Re: Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 5:48 pm
by syntax53
I was wondering if there would maybe be a way to have a 'personalized' limited item list? Like say, you could have NMR be able to search through your items and pull out all the limited ones and have it make a list. Then that list could be used for say stocking shops...you could want to stock your shops of all items EXCEPT limited ones..feel me? That would be neat, I know it's a pain in the ass when you have to go through each shop individually and edit out every limited item..I've had to do it MULTIPLE times and it really sucks:(
well you can create a custom limited item list. goto tools --> items --> build limited item list (ctrl-f8). but i'm not following you on the shop thing. why would there be tons of limited items sold (and stocked) in the shops? and why would you want to put every item in the shops? how would you know which shops to put which items?
Re: Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 6:55 pm
by Platinum
No..what I'm saying is, a LOT of bbs's stock their shops..and a LOT of shops contain limited items, such as the junkyard, lost city, sleazy shopkeeper, etc etc..the list goes on..what I'm saying is, a lot of sysops would want to stock all items except limited items..
I was thinking that the shop stocker would check items too but that'd just be way too much work and use up too much resources..I would think anyway..
Re: Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 7:12 pm
by syntax53
No..what I'm saying is, a LOT of bbs's stock their shops..and a LOT of shops contain limited items, such as the junkyard, lost city, sleazy shopkeeper, etc etc..the list goes on..what I'm saying is, a lot of sysops would want to stock all items except limited items..
I was thinking that the shop stocker would check items too but that'd just be way too much work and use up too much resources..I would think anyway..
ok ... i'm assuming you mean that you to REstock shops and you only want to do it for non-limiteds? at first i thought you meant that you somehow wanted to make every item available to be bought in a shop. if this is the case (you just want restock sold items) then you should be able to do this already. no limited item should regen in a shop (e.g. the regen # is set to zero). so all you would need to do is set up the universal mod like so:
editor: shops
field: ALL normal stock
modifier: =
value: 5 (or whatever number you want to set the stock to)
only if: regen # (per item) must be ">=" to 1
right?
-syn
Re: Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 7:16 pm
by Platinum
Not really..like, I want to put like 400 of each item in stock in each shop so I don't have to continuously restock shops.. (I'm by far not the only person who does this either, just using myself as an example..most bbs's go 999 stock). Can't do that without raising the max stock too, then you'd be stocking lims too=/
Re: Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 7:19 pm
by syntax53
Not really..like, I want to put like 400 of each item in stock in each shop so I don't have to continuously restock shops.. (I'm by far not the only person who does this either, just using myself as an example..most bbs's go 999 stock). Can't do that without raising the max stock too, then you'd be stocking lims too=/
then you would just do two operations ...
operation 1:
editor: shops
field: ALL Max stock
modifier: =
value: 999
only if: regen # (per item) must be ">=" to 1
operation 2:
editor: shops
field: ALL normal stock
modifier: =
value: 999
only if: regen # (per item) must be ">=" to 1
Re: Here's an idea.. [Archive] - ForumsHQ
Posted: Thu Oct 23, 2003 7:22 pm
by Platinum
Ahh, true..never thought of it that way. Can't do it with my shops though, hehe..all of my shops have pretty much been altered in every field, I went through and hand-edited them the way I wanted afterwards..good to know now though ;)