Few Quick Questions.
Posted: Thu Sep 18, 2003 12:19 pm
- Ive noticed the property "BsMaxDmg" dosnt add EXACTLY the numeral you are adding. I tested a weapon with +500 bs damage, and I bs'ed for 2000+... What is the ratio for the BsMaxDmg ability, and are there any other abilities that have a "range" like that one.. Is +MaxDmg ability also going to be undefined like that? When I say I want +3 max dmg, that Means I WANT +3.. Not a value from +3-6 or whatever. Info would help.
- I optimized my BBS for btrieve failure.. I went into my RegEdit after looking over the tutorial a 2nd time, and I noticed the patch that BlackHaze had given me is in a slightly different directory than the one you posted in your walkthrough (Syntax?) ... That would probably make a difference eh? The "Settings" folder (With all the modified options) Is a SubFolder of 'Version 6.15" rather than a SubFolder of 'MicroKernel Interface' ... What should I do to move and fix it? I am still having troubles.. It only happens when im at the keys and editing, but I will get Btrieve failures on my wccspell file, or my wccmap file.. (I am not editing online FYI, in a MudEdit dir.)
- I know this isnt really NMR related.. But my ISP will randomly drop all of my users until I reboot. It takes a reset or a power-cycle of the modem for my LAN to re-init.. This is getting REALLY annoying, and it only seems to happen when im at the keys, editing in NMR, or doing some other modifications that give my system somewhat of a push. Could it have anything to do with MY settings, and not just my ISP being stupid? (It could possibly be probing for servers.)
- Spell 310 - Negate Magic. Its the spell that wears off magic outside the fallen angel room. I am designing an "Anti-Magic" area like the cave from FF2. I re-created the negate magic spell, and added the ability "Magebind" and "KaiBind" to it. The spell will still only follow the first ability cast on it? As in it will negate magic, but do nothing else. Is there a way I can make a room spell cast multiple effects like that? I have made a "Halls of Restoration" and have added a room spell ability which adds HP/Mana Regen, I am just beta testing it right now... But I can not get that room spell to work either.
- If there is an "AlterCP" ability in the ability editor, Is there also a similiar ability in the textblocks? So an NPC can simply -CPs and giveitem: ?? Im a TxtBlk novice, Just curious.
- Undead Values. Ive tried and tried to make an Undead only area spell. I was told that the Undead Values could control this factor. Also, If I want to make it so that my higher level undead mobs were immune to certain undead spells, Could I alter the undead value to modify this? I know I can probably just use the Magic level or SpellImmu.. Not sure exactly how I would do it though.
I think that is all for now! Cya
Miles
http://www.freewebs.com/mudrevolution
- I optimized my BBS for btrieve failure.. I went into my RegEdit after looking over the tutorial a 2nd time, and I noticed the patch that BlackHaze had given me is in a slightly different directory than the one you posted in your walkthrough (Syntax?) ... That would probably make a difference eh? The "Settings" folder (With all the modified options) Is a SubFolder of 'Version 6.15" rather than a SubFolder of 'MicroKernel Interface' ... What should I do to move and fix it? I am still having troubles.. It only happens when im at the keys and editing, but I will get Btrieve failures on my wccspell file, or my wccmap file.. (I am not editing online FYI, in a MudEdit dir.)
- I know this isnt really NMR related.. But my ISP will randomly drop all of my users until I reboot. It takes a reset or a power-cycle of the modem for my LAN to re-init.. This is getting REALLY annoying, and it only seems to happen when im at the keys, editing in NMR, or doing some other modifications that give my system somewhat of a push. Could it have anything to do with MY settings, and not just my ISP being stupid? (It could possibly be probing for servers.)
- Spell 310 - Negate Magic. Its the spell that wears off magic outside the fallen angel room. I am designing an "Anti-Magic" area like the cave from FF2. I re-created the negate magic spell, and added the ability "Magebind" and "KaiBind" to it. The spell will still only follow the first ability cast on it? As in it will negate magic, but do nothing else. Is there a way I can make a room spell cast multiple effects like that? I have made a "Halls of Restoration" and have added a room spell ability which adds HP/Mana Regen, I am just beta testing it right now... But I can not get that room spell to work either.
- If there is an "AlterCP" ability in the ability editor, Is there also a similiar ability in the textblocks? So an NPC can simply -CPs and giveitem: ?? Im a TxtBlk novice, Just curious.
- Undead Values. Ive tried and tried to make an Undead only area spell. I was told that the Undead Values could control this factor. Also, If I want to make it so that my higher level undead mobs were immune to certain undead spells, Could I alter the undead value to modify this? I know I can probably just use the Magic level or SpellImmu.. Not sure exactly how I would do it though.
I think that is all for now! Cya
Miles
http://www.freewebs.com/mudrevolution