10 Spell ... Not a Bug? Should be. [Archive] - ForumsHQ
Posted: Sun Aug 31, 2003 1:29 am
Hi.. I had recently came across a minor (or major) problem on my BBS. Being the MajorMUD novice that I am (Yes i've played for 8 years and I had no idea about this) I have come to find that this seems like it SHOULD be a serious problem.
If a user has 10 spells cast upon them, It negates ALL spells. My users informed me it had to do with the 10 spells nullifying the textblocks, and all Abilities/Spells are linked to textblocks.
At first, I thought there would be ways around it. But of course I couldnt find a simple answer. I had my users talk personally to one of the Metro designers.. They are VERY aware of the situation, and decided to leave it implimented in the game as a "sound strategy".. Great... Dumbasses.
Anyways, This little ability makes over 50% of my high level edits almost near useless. If I want to make a fear factor of a boss having the ability to cast Death Gaze.. I cant? If I want a mob to cast confusion/slow.. I cant? If I want a boss to be difficult to parties by creating room spells.. I cant? It completely throws the balance of the whole game off, and is making my editing jobs worthless/useless. It's kind of hard to change your gameplan once you have 3000+ rooms added.
Does anyone have ANY idea on a quick fix for it? If not.. Im guessing it will have to be a .DLL modification. Is anyone familiar enough with the situation to help? It would be greatly appreciated.
Thanks
MudRevolution BBS.
If a user has 10 spells cast upon them, It negates ALL spells. My users informed me it had to do with the 10 spells nullifying the textblocks, and all Abilities/Spells are linked to textblocks.
At first, I thought there would be ways around it. But of course I couldnt find a simple answer. I had my users talk personally to one of the Metro designers.. They are VERY aware of the situation, and decided to leave it implimented in the game as a "sound strategy".. Great... Dumbasses.
Anyways, This little ability makes over 50% of my high level edits almost near useless. If I want to make a fear factor of a boss having the ability to cast Death Gaze.. I cant? If I want a mob to cast confusion/slow.. I cant? If I want a boss to be difficult to parties by creating room spells.. I cant? It completely throws the balance of the whole game off, and is making my editing jobs worthless/useless. It's kind of hard to change your gameplan once you have 3000+ rooms added.
Does anyone have ANY idea on a quick fix for it? If not.. Im guessing it will have to be a .DLL modification. Is anyone familiar enough with the situation to help? It would be greatly appreciated.
Thanks
MudRevolution BBS.