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v1.11n is out?!

Posted: Wed Aug 27, 2003 1:55 am
by syntax53
http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=111k;action=display;num=1061923864





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MajorMUD - Realm of Legends Release Notes

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+ Version 1.11n - 08/28/2003 +

1) Items given via a NPC should no longer delete from a deathpile or during

cleanup.

2) Adjusted the armour class, damage resistance and encumbrance of a

majority of armour items.

3) When dying in a room with no exits, the game will now attempt to

move your death pile to the previous 20 rooms you traveled, before

sending it to the sysop support chamber.

4) Attached a rubbish removal room to the sysop support chamber.

5) Formulas for backstab combat have been adjusted.

6) Formulas for regular combat have been adjusted.

7) Encumbrance now affects your swings on a sliding scale.

At 50% encumbrance you will swing as normal, with less encumbrance your

amount of swings should increase, with more encumbrance they will decrease.

8) The top list will now display experience gained on and above 10 billion.

9) Formula for the spell wizard knock, and future spells like it have been

adjusted.

10) When a party member is meditating it will now appear when you

check your party status.

11) If you are in a protected room and a monster is with you it will no longer

be able to attack you.

12) Casting detect magic spells upon an item should now correctly

show the item's magical value.

13) The sunstone wristband is now loyal and can not be given or dropped,

if you lost it you can get a new one from Orfeo.

14) The phoenix feather is now loyal and can not be given or dropped,

if you lost it you can get a new one from Morukai.

15) The key for the high level trainer should now regen at it's set time of

once every 6 hours.

16) Guardsmen will no longer teleport you to the guildmaster's chamber.

17) The "bribe guard" command should now work in every jail cell.

18) Added new spells and items

19) Fixed various typos and other reported problems

20) Fixed the unstock all command so items are no longer repopulated in the

shop at cleanup.

21) Ganghouse emblems now provide individual stat bonus' when worn.

22) The gangleader can now create a keyring, which can be given to another

gangmember for creation of ganghouse door keys. Use Deed will create

the keyring. Use Keyring will create keys.

23) Ganghouse vaults that were unpickable should now be pickable by a thief

after it has completed the 4th alignment quest.

24) Modified and added new titles for all classes.

25) The critical hit bonus gained from being quick and deadly is now

based upon your agility.

26) It is no longer possible to be quick and deadly if your encumbrance is

heavy.

27) Some undead monsters are now vulnerable to fire.

28) The disconnect message has now changed from X has just hungup!!! to

X just disconnected!!!

29) fixed problem with multiple hideous faces appearing.

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 2:00 am
by syntax53
http://www.metrobbs.com/cgi-bin/yabb/YaBB.cgi?board=111k;action=display;num=1061923922





Please let your sysops know that 1.11n will be available for download on Thursday, August 28th in the late afternoon or early evening.



Release notes are posted, and you may now officially talk about 1.11n, with the exception of posting any new content (i.e. new spells, new items, new quests, etc.).

Shannon

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 4:48 am
by Kryax
wute!

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 7:36 am
by Necrosaro420
Bout time lol, thanks for the info Syn

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 7:42 am
by Pantharen
Ahhhh now what are the new bugs in the new release.



How baddly did Metro screw things up this time.

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 11:25 am
by LordZeal
And WHEN is morbid going to n!!!

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 11:42 am
by Xetox
As soon as we get it and test it......

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 11:57 am
by Kain
no, forget about n

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 12:46 pm
by LordZeal
No, screw m! Thanks tox, I can't wait to play n.

Re: v1.11n is out?!

Posted: Wed Aug 27, 2003 2:56 pm
by Voodoo_Chile
'n' sounds way cool.